It appears you have not yet registered with our community. To register please click here...

Forums Register FAQ Members List Mark Forums Read
AWARDS FRONTPAGE FORUMS DOWNLOADS GALLERY IRC

Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 12-09-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Hi,
i thought I post my progress here as RSC is currently down. I think I might have this put into Racer. Anyway, it is a small city for something to do as I can't really do cars ATM. Enjoy

Using ZModeler and those circles on the highway are the posts underneath showing through,

Regards, Simulator
Attached Thumbnails
small-city-my-city.jpg  

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #2 (permalink)  
Old 12-10-2004
4th Floor 4th Floor is offline
Glove Compartment
 

Join Date: Nov 2004
Posts: 33
Small City

Would love to see that in Racer Keep it up, plz
Reply With Quote
  #3 (permalink)  
Old 12-10-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Small Update. Added some more road and another building and land.

Regards, Simulator
Attached Thumbnails
small-city-my-city.jpg  

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #4 (permalink)  
Old 12-10-2004
Griimn Griimn is offline
Electric Seats
 

Join Date: Jul 2004
Posts: 254
Small City

oo, looking sweet
some closeups would kick a*s
Reply With Quote
  #5 (permalink)  
Old 12-10-2004
NightEye's Avatar
NightEye NightEye is offline
Administrator
 

Join Date: Dec 2002
Location: Groningen, The Netherlands
Age: 21
Posts: 9,971
Send a message via MSN to NightEye
Awards Showcase
Blueprint Donator 
Total Awards: 1
Small City

A bit squarish.. I mean, a corner mostly is smooth
Nice work though, love the idea


If you can't stand the heat, don't walk into the fire...
Reply With Quote
  #6 (permalink)  
Old 12-10-2004
Organic Zero Organic Zero is offline
Aluminium Dashtrim
 

Join Date: Jan 2003
Age: 27
Posts: 88
Small City

i don't know if its the angle of the pic or the perpesctive but the imo the highway is too big compared to the roads bellow it
Reply With Quote
  #7 (permalink)  
Old 12-10-2004
Icekid84's Avatar
Icekid84 Icekid84 is offline
Administrator
 

Join Date: Jul 2002
Age: 24
Posts: 4,558
Send a message via ICQ to Icekid84 Send a message via AIM to Icekid84
Awards Showcase
Blueprint Donator 
Total Awards: 1
Small City

Possibly the angle, looks to be a 4 lane or 6 lane high way so its probably correct. Looks great though, probalby time consuming if your used to modeling cars. But I'm sure its very gratifying to run a car on your own creation.

~click to view my gallery~

".....Just Killing Time....."
Reply With Quote
  #8 (permalink)  
Old 12-10-2004
fade away's Avatar
fade away fade away is offline
Wunderbaum
 

Join Date: Aug 2004
Age: 20
Posts: 68
Send a message via MSN to fade away
Small City

ATM it's a really small city, but I look forward to see how it turns out.

Bored to the bone....<br /><br />http://www.redstudios.net
Reply With Quote
  #9 (permalink)  
Old 12-11-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Thanks for all your comments. It does look small at the moment. I plan to make it larger. The highway does look large. I might need to find another texture(6 lane) If anyone can find a 6 lane highway texture then please do post it here, it would help a lot. As for the close ups, I am having some troble importing into GMax for the camera object to get the close ups.

Regards, Simulator

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #10 (permalink)  
Old 12-12-2004
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,753
Awards Showcase
Blueprint Donator 
Total Awards: 1
Small City

first off, if you have gmax, I highly suggest you use that to build with, as the interface and power are about 30 times as good as zmodeler's... unless gmax's export filter doesn't let you save as something you can import into zmodeler, then I can understand...

but either way, and zmodeler will really become a pain at this, from my experience, you need to have some sort of scale to your project. either make all zmodeler units, if it even shows you units, as 1 inch in real life units, or something like that. This will greatly help eliminate junk like semi trucks clipping though bridges, traffic lights, and other overhead objects, and will let the objects seem more realistic without much effort. I can give you a few hints on measurements of stuff right off here....


like a train track's rails are 4 feet, 8.5 inches apart.
The typical traffic light is 14 feet high.
The typical semi truck usually isn't taller than 12 feet. Most are around 10 feet tall.
the average house's ceiling height is 8 feet high.
the average small-floor building's stories are 10 feet, 5 inches high
the average door is 32 inches wide, and 6' 8" tall
street signs are generally placed 8, 10, or 12 feet off the ground.

common street sign dimensions:
One Way arrow sign: 12x32"
Yield Sign: 36" x 36"
Stop Sign: 36" x 36" or 30"x30"
Speed limit sign: 30"x36"
advisory sign speed indicators: 18"x18"
regular sign measurements: 6, 12, 18, 24, 28, 30, 36"

the average street light is around 24' to 30' tall

the very tall, 10- or 12-light circular light arrangements are usually about 90 feet tall

billboards usually stand at 20 to 26' tall

the typical large-car length is usually rounded to 220"

the typical comfortable driving lane is usually 110", or 9' 4"

the typical smallest lot size for a house is around 1200 square feet.

hope this stuff helps, it's helped me quite a bit in my city stuff

Reply With Quote
  #11 (permalink)  
Old 12-12-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Thanks again for all your comments. I have exported and then imported into GMax for the close ups.

Thanks multimediaman. At the moment I am just modeling. I was thinking of putting it into racer, not going to. But I might.
Changed the highway, it is now 8 lanes (each lane equal to 1 lane on normal road.) Signs are still at the lower end of the priorities. Thanks again multimediaman, I'll consider those mesurements. I am using ZModeler because the interface is easier than GMax(My Opinion) I have used GMax but I would just need to get used to it again.

Anyway, the pink around the trees and the fence on the bridge is transparent in ZModeler(Don't know how to do that it GMax, can anyone help?)

Regards, Simulator
Attached Thumbnails
small-city-my-city-close-up-1.jpg  small-city-my-city-close-up-3.jpg  small-city-my-city-close-up-2.jpg  

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #12 (permalink)  
Old 12-12-2004
NightEye's Avatar
NightEye NightEye is offline
Administrator
 

Join Date: Dec 2002
Location: Groningen, The Netherlands
Age: 21
Posts: 9,971
Send a message via MSN to NightEye
Awards Showcase
Blueprint Donator 
Total Awards: 1
Small City

Your highway texs need to be a bit better (where they meet), but the rest looks amazing


If you can't stand the heat, don't walk into the fire...
Reply With Quote
  #13 (permalink)  
Old 12-12-2004
4th Floor 4th Floor is offline
Glove Compartment
 

Join Date: Nov 2004
Posts: 33
Small City

Hi-Res 3 Lane Road Texture
http://www.absolutetextures.com/road026.jpg

Maybe you can add a separate textured poly row for the middle stripe, then you won't have that inaccuracy problem...Well, the rest looks very good.
Reply With Quote
  #14 (permalink)  
Old 12-12-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Thanks NightEye. I'll fix that
Great texture find 4th Floor. I might use that.

Haven't done much. So no pic just yet. I'll do some more tonight and post a pic tommorrow.

regards, Simulator

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #15 (permalink)  
Old 12-13-2004
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,753
Awards Showcase
Blueprint Donator 
Total Awards: 1
Small City

to get your images showing up properly in gmax, assuming your trees are just single textures with an alpha channel, go into the material editor (you might have to use the eyedropper tool to get the material from the trees into the active slot first).

in the material, the shader has some maps, a diffuse map and opacity map are really the only things you have to pay attention to at the moment. your tree's texture is going to be in the diffuse map slot... click and drag the M next to the diffuse slot, or the texture name, depending on where you're looking in the material editor, and drag it to the opacity map and choose instance on the window that comes up. This will reference the same image so it doesn't have to load the same image twice, and also makes it easier in case you change the tree texture to a different file later on.

then click the M, or the texture file name, and the material editor window changes to show the map properties. There is a section in there having to do with the alpha channel, just make sure it's getting the alpha from the images alpha, as opposed to rgb intensity or whatever the default is.

Reply With Quote
  #16 (permalink)  
Old 12-13-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Thanks multimediaman. Still no pics at the moment. I couldn't get the highway textures to work out so I am going to remodel the highway.

Regards, Simulator

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #17 (permalink)  
Old 12-15-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Just another pic from above. Removed highway, it was just a pain in the a*s to do.

regards, Simulator
Attached Thumbnails
small-city-birdseye1.jpg  

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #18 (permalink)  
Old 12-15-2004
*RedStar*
 

Posts: n/a
Small City

Looks lovely so far. Are you gonna make any simple animations? :wink:
Reply With Quote
  #19 (permalink)  
Old 12-16-2004
Simulator's Avatar
Simulator Simulator is offline
Coffee-Can Muffler
 

Join Date: Apr 2004
Posts: 152
Send a message via MSN to Simulator
Small City

Thanks Redstar. I have done a very short camera animation in GMax and intend to expand it when I finsh the city. I may even put cars in it.

Here are a few more progress shots. I have started on a hill and look out which will lead to a beach.

regards, Simulator
Attached Thumbnails
small-city-my-city-close-up-5.jpg  small-city-my-city-close-up-4.jpg  

Back from the dead. lol. Ages since I've been here.
Reply With Quote
  #20 (permalink)  
Old 12-16-2004
Fl0 Fl0 is offline
Dual Cupholder
 

Join Date: Mar 2004
Posts: 47
Send a message via ICQ to Fl0
Small City

nice man!!! hock:

we also need such good mapper li you for our current Project; Mountain Village. Perhaps you look on our board at www.gta-action.com


Sorry for my bad english but my mothertongue is german! :wink:
Reply With Quote
Reply