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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 12-12-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Hello, I'm really new at this I'm gonna be working on a car. I will post you the stuff that I make for this car pls crit. I gonna try my best to learn.
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Old 12-13-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Lets hope u guys like this :O
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Old 12-13-2004
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code32 code32 is offline
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I'm completly new to the concept of modeling.

Looks okay sofar. You could have chosen a more rarely modeled car. These cool japanse supercars ala Skyline, Supra, RX7 and 350Z are getting booring no matter how well modeled. :?


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Old 12-13-2004
90right 90right is offline
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I'm completly new to the concept of modeling.

It's a positive start, having never ever been near Maya i can't comment on your setup (i'm a lightwave lad). But i'm really interesting to see how you progress with this one.

Good luck, you'll learn loads modelling a motor.

Rich
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Old 12-13-2004
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KvH-DeSiGn KvH-DeSiGn is offline
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I'm completly new to the concept of modeling.

what car is that :lol: nice btw for ur first


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Old 12-13-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

It's a Mitsubishi Eclipse. :O
And thanx for the positive attitudes
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Old 12-13-2004
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I'm completly new to the concept of modeling.

looks alright but you just need to adjust your verticies a bit more to make a more smooth mesh
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Old 12-13-2004
Pyrate Pyrate is offline
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I'm completly new to the concept of modeling.

Comment removed.
NightEye

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Old 12-14-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Here is my car smoother >.>
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Old 12-14-2004
Flames Flames is offline
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hey

hey man i see ur new to maya!

welcome to maya my frined; i currently use maya 6 as well; and i love it..much easier than 3dsmax too!!!

ok mate about ur car; its a good start but your smoothing did not work!!

u need moe definition lines in there to get the right shape after you smooth; definition lines are extra ...um..."edges" as we say in maya. you basically create extra edges and back them up by some moe edges so that when you smooth out ur car the shape comes out clean.
for example; if an edge looks liek this:
-----------

then you should add some definition lines to it to maybe make it look like this:
======
obviously too many definition liens will mess up ur mesh (mesh means the actual model)

if you have any questions on maya or general modelling u cna ask me mate or fire me an email!!!
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Old 12-14-2004
f50 f50 is offline
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I'm completly new to the concept of modeling.

i see you're using that Eclipse tutorial set from Digital-tutors.
I recently watched that, and i really wasn't impressed with that guy's low-poly base mesh, but i guess for learning purposes he did an okay job.
are you planning on converting to sub-Ds like in the tutorial? if not, you should add more polies to the low-poly mesh to add round-ness and definition.

good luck with learning, though, always good to see more people using Maya
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Old 12-14-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Thanx alot, I'm kinda at school. I've done the back fender and the door. I will try my best to make it smoother.
And yes I'm using that tutorial.
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Old 12-22-2004
seekerr seekerr is offline
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I'm completly new to the concept of modeling.

Doesn't look bad, no glaring normals errors like I get when I use polys. Thats basically the reason I use nurbs, even though Its harder to get the "precision" of polys. But if you're following a tutorial, you are, of course, excused.

Be really careful if you change to Sub-Ds, if you model anything like me you'll extrude a face and the extra vertices will cause sub-ds to make the mesh squarer, and you'll spend the next ten minutes cursing Maya.

Keep trying, and if you master polys tell me how you did it!

Seekerr

&quot;If there's anything more important than my ego around here, I want it caught and shot immediately&quot; - Zaphod Beeblebrox, HHG2G
<br />2035 Concept WIP
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