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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 12-12-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Hello, I'm really new at this I'm gonna be working on a car. I will post you the stuff that I make for this car pls crit. I gonna try my best to learn.
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Old 12-13-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Lets hope u guys like this :O
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Old 12-13-2004
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code32 code32 is offline
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I'm completly new to the concept of modeling.

Looks okay sofar. You could have chosen a more rarely modeled car. These cool japanse supercars ala Skyline, Supra, RX7 and 350Z are getting booring no matter how well modeled. :?


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Old 12-13-2004
90right 90right is offline
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I'm completly new to the concept of modeling.

It's a positive start, having never ever been near Maya i can't comment on your setup (i'm a lightwave lad). But i'm really interesting to see how you progress with this one.

Good luck, you'll learn loads modelling a motor.

Rich
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Old 12-13-2004
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KvH-DeSiGn KvH-DeSiGn is offline
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I'm completly new to the concept of modeling.

what car is that :lol: nice btw for ur first


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Old 12-13-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

It's a Mitsubishi Eclipse. :O
And thanx for the positive attitudes
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Old 12-13-2004
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I'm completly new to the concept of modeling.

looks alright but you just need to adjust your verticies a bit more to make a more smooth mesh
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Old 12-13-2004
Pyrate Pyrate is offline
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I'm completly new to the concept of modeling.

Comment removed.
NightEye

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Old 12-14-2004
Flam3boy Flam3boy is offline
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I'm completly new to the concept of modeling.

Here is my car smoother >.>
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Old 12-14-2004
Flames Flames is offline
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hey

hey man i see ur new to maya!

welcome to maya my frined; i currently use maya 6 as well; and i love it..much easier than 3dsmax too!!!

ok mate about ur car; its a good start but your smoothing did not work!!

u need moe definition lines in there to get the right shape after you smooth; definition lines are extra ...um..."edges" as we say in maya. you basically create extra edges and back them up by some moe edges so that when you smooth out ur car the shape comes out clean.
for example; if an edge looks liek this:
-----------

then you should add some definition lines to it to maybe make it look like this:
======
obviously too many definition liens will mess up ur mesh (mesh means the actual model)

if you have any questions on maya or general modelling u cna ask me mate or fire me an email!!!
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