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| Work In Progress: Rendering and animation Show off your projects you are working on |
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| View Poll Results: The deadlier of the two is... | |||
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
yes Carma2 is that old Carmageddon2 racing game, we at http://cwaboard.com (sites down right now, having server problems)
have found a glidwrapper program that make it so the game can support 10,000 poly cars and higher! so all i would have to do is lose the hoses and "useless" 3d stuff and then attempt to import it into i'll keep you updated once i get the car also, you dont need to finish it, the state its in now will be just fine, (lesser detail) |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
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Do you need an interior too :?: I can chop the car into 10 000polys easily. If u tell me it doesnt need an interior, i can start making the lowpoly version right away. But please remeber, i wont allow you to edit as you wish - no carma like spikes or cutters or own skins or anythin :!: Oh and what is the texture size that carma2 can handle? |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
i would prefer an intiror , really low poly will work just good textures
are what make Carma2 look good... as for "moddin" it i had no plans at all to any "carma" junk to it, the only realsion i model in C2 is so i can model, i dont like Apoc cars as for the "no skins" i dont really see why not, its not like im going to ruin it or anything, i would prefer to make it look more racy (racing skin) textures... C2 Can support 256x256, i will have to make a low res version for the slower computers if thats ok as a side note, heres how C2 can look http://img24.exs.cx/img24/4033/gt5001zj.jpg |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
well noted, but UVmapping is mostly used for parts that arnt seen fevry often
C2 can support up to 100 sperate textures so skinning a car for C2 is really Diffrent, (each part /shoul/ use its own texture) so the fender should be its own, the door.. ect, ect... and theres a really great chroming effect so you could make the whole body chromed if ya want... skinning a car in C2 is special (about the break disk's the ones i attached look really good ingame "this aint a race call after all..." i still want to skin it as for that pic i posted (link of GT500) all the body textures are 256x128 |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
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SO thats why only colors like red, blue, yellow and black would be aproriate on this car. |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
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it and skin it (with your textures) Quote:
but i wasnt planning on a release for the skin(s) i made, for my own personal use, and them again maybe if you like them we can go from there... but if not i'll just run people over with it :twisted: One last thing, not sure if you know this, but C2 has the option of double siding polys (not usefull for skinning just appearance) so with that inmind it should be very Easy to cut it down to around 10000+? |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
It'd be great to see this vehicle in Carm2. I think I'm gonna download WinXP patch...
And with the shoulders I ment this: ![]() Well I guess you'll just wake him up now, won't you? |
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code32's S!cK TuNiNg gArAgE *Skoda 120 & Datsun 100A*
I'd love to see this car in Carma2, i enjoy the actual game (even tried to model for it but with no luck). The car looks sick, tuning a ex-socialistic sh!tbox is a great idea (i have a project with similar philosophy), reminds me of Lotus Lada i've seen in Top Gear. Keep it on man.
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#80 ( |