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Shelby Cobra cs 427 - max render
Well it's only a 15k polygon car
, but that's pretty much the limit ppl make their cars. I did make a 25k polygon car to the game but with my gf2 card it tends to get a 'lil slow :lol::: Edit :: Also made with a soft top ![]() ![]() ![]() - Yazu - |
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Shelby Cobra cs 427 - max render
Quote:
no worries, just registered with that name when I was looking for civic blueprints ![]() Perhaps I shall show some renders of the diablo when it's finished ![]() thx, for the comments ![]() ![]() - Yazu - |
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Shelby Cobra cs 427 - max render
Quote:
Don't know how long ago you made yours I made this in february. And looking at your car yours is much rounder from the back http://www.nfscars.net/nfs4shots/acco427.jpg and some other points which makes it different from mine. Yes this can be downloaded for gta3/gta:vice city from http://Crappy-mods.cjb.net ![]() - Yazu - |
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Shelby Cobra cs 427 - max render
i would have to agree with civic i got a friend that owns no replica 427 cobra Civic's is almost identical to my friends 427 set aside that the back bumper was in alittle more,
placement of polyies doesn't matter it doesn't matter where you put the polyies as long as they go well with each other and do perfectly like in render's there shouldn't be a "big" nor "small" problem in placement of polyies it depends on what the modeler wants to do with the placement if he/she wants the poly to be there then it will be there no matter what people say it fully depends on the modeler sure what i am saying may not make sense,not right,or whatever you can think of but there is one thing you do know i know what i am talking about, there's no law on how you should place your polyies plus if you want to complain about place ment talk to BJollet's modeling them both are almost practicly even maybe maybe not i dunno since Bj uses 3d max and i don't know what you use but anyways shouldn't really judge a person by how they place polyies just be happy the dude/dudette made the car as perfect as there gonna get it even if the other people think the poly placement is wrong a bit :roll: i hope this make sense im not sure im just typing what i feel right and what was in my head ![]() The Extreme High Poly Builder of Zmodeler |
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