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Aston Martin DB7 Vantage blueprint
after you've created the splines, create a copy, and create a surface from the copied spline-object (like surface modifier in 3dsmax, i'm sure it's possible in LW, and you'll need to add some lines), and scale the surface 99% so you'll see the spline from the first object over the created surface, that should be completely white to look like a normal blueprint. the second object is created to hide the rearbumperspline-lines when you look from the front.
after that, make copies of the spline and surface that represent front/back/top/side(/half-through), and move and rotate them, so it looks like an ordinary blueprint. then, render it, with of course, visible splinelines. have fun, wes |
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Aston Martin DB7 Vantage blueprint
hock: 3 hours how do you draw your lines as ive seen them on tuts loads but dont know how to do them and is this how you always do you cars ?how long you you been useing the programe? sorry for all the "hows" but just so keen on finding out how to make cars in the 3d world ![]()
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Aston Martin DB7 Vantage blueprint
No problem
![]() These lines are splines, you can just place some controlpoints, and.. well, just play with them ![]() This is not for modeling.. Since that requires a different placing of the splines I think.. This is just for making a print I work poly for poly (polymodeling) on the models I make.Using this programme (Lightwave 7.0) for.. about 8 months I think, and modeling for about 2 years now ![]() |
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Aston Martin DB7 Vantage blueprint
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Great idea NE. Looking forward to see final result :!: |
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