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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Lowpoly 300ZX
Heyhey, early bedtime for me. Here's an update as to where the car is at now.
And don't no-one get jealous.... turns out I'm going to the Detroit car show tomorrow! My 4th year now, didn't think i was gonna go, but I will be after all. Hopefully I'll get a bit of inspiration from there. Laters all! |
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Lowpoly 300ZX
ApeX >> What about the turn signals look odd?
Oh, for anyone who cares, the NAIAS wasnt as good as last years, but it was still pretty rockin. The new Chrysler Firpower was just simply beautiful and VW showed off a chopped-top Beetle. Twas pretty cool. And here's another update. Currently at 9076 polies. |
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Lowpoly 300ZX
The body looks kinda flat at the moment, but that's a material issue.
If I were you, I would make the wheel-spokes a bit thicker, since they look kinda thin ![]() Other than that: nice stuff dude |
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Lowpoly 300ZX
NightEye >> Thanks again. And You were right about the rims, they did need a bit of work, I like how they turned out.
reveli >> Hopefully you like this colour better. shinranryul >> I'm thinking about Vice City, or keeping it for Sand Andreas when it hits PC. It should fit in perfectly in there. Not sure if I'll use it for anything else. Any ideas? |
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Lowpoly 300ZX
nice!
loving the material now. Just add some doorlines ![]() You might want to try in Vice City ![]() |
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Lowpoly 300ZX
Use it for San Andreas. If ya do, up the poly count for more detail in the wheels and lights since San Andrea's cars look better than the others. I have a pretty good tailight map that you can use for the z. Let me know if ya want it.
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Lowpoly 300ZX
shinranryul >> I'd love a tail map if you can email it to me. Thanks! ngf64#hotmail.com
And it will most defenitely end up in San Andreas, as well as Vice City. What are the chances the same model can be used in either game? and I've never actually converted a car for the game, anyone out there wanna do some grunt work for me? Credit will be given to those who help. EDIT And here's an update, I'm just about done with this one. Quick job she was. Thanks >shinranryul< for the tail map, works perfectly. |
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Lowpoly 300ZX
TheGoog: you can do it two ways:
- modelling the doorlines - texturing the doorlines I prefer modelling myself... Here's how I do it (It's easy!): - Save your work (and save a backup before doing this) - Select all polygons for the door. If the shape of the door isn't there, cut it out using the polygon cutter tool. - Extrude to the inside of the car (distance minus 5 or something.) - Rescale, make the door a bit smaller, just a really tiny bit - Extrude again, same distance as before - Now you have a seam in your door, which you can give a color if you want, or not... if you want a tutorial with pics, let me know for engine pics, check here: http://www.300zx.cl/ga/300zx/images/indexengine.html or this low-res blueprint: ![]() or this one out of an older 300ZX |