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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
You need to use a darker material, as well as pull the spokes outwards to become more round, the way you have them right now they go round to flat and the rays are round till the center
*edit* added pic Pentablet comes in handy ![]() Volkswagen. |
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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
I pull the rays out and re shaped them, also gave the gold a brighter touche :lol:
Icekid84 I´ve details now too, the air valve This time I give you a real life photo, the gold should be darker |
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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
Well it have been some time since the last post, but here is a update, mirros and turnlights, and some another minor tweaking, I know the rim material still sux but belive me or not but it´s still the same material as the one a post last time, but the reflections gone bad
which whant me to go karate on it :twisted: , tomorrow, if someone have an idea how to turn down the reflections on a brazil chrome material please share it ![]() |
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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
I think you should go for less reflection on the rims.
Everything else looks fine! |
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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
I did find the rim bug
i´d forgott to apply meshsmooth :lol: but i did redó the material again, i think it´s pretty good now, and did som tweaking on the turnlight material so you can see the turnlight now. |
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D1 Apex RX 7 Page 3 contains 1280*1024 render so 56k warning
nice stuff dude
but please let the renders finish next time ![]() |