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| Work In Progress: Rendering and animation Show off your projects you are working on |
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skyline after skyline...
I think i know where you are talking about...
about .. http://www.kineticgaming.com/forums/...pic.php?t=1018 that topic and than when you scroll down a man called Ravage explains a way you can make very sharp lines... (not how but a way) Could you than tell me how you made that and with which programs (photoshop and..) or maybe you got a tutorial about it... and of course a way to do it quick because it would be a shame if it took to long... Thanks it future... (sorry for the pressur for asking those blueprints) |
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skyline after skyline...
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There is no quick way unless you work fast. This took me about 5hours to do. ![]() I seem to have tooooooooo many projects goin...... |
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skyline after skyline...
Wowoowowowow 5 hours .... damn thats long ...
So ... do you got a tutorial about it? :roll: Or some trics, hints ...because a good ground, a good blueprint, (is a good start...) is half the job done. Or do you advice me to just use the best blueprint there is and get going..?? And yes this is the Nissan Skyline R34 Gt-R V-Spec II |
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skyline after skyline...
personally I think that if you reckon half the job is done with good blueprints...you're dreaming.
Even with the best blueprints in the world, the modelling is still a long process with many challenges on the way and they do not show all the angles you need to make the car accurate.. i would rather a heap of good reference pictures than obsessing over the sharpness of the blueprint lines any day.... And btw, 5 hours is pretty damn fast IMO :wink: |
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skyline after skyline...
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either it could be V-spec I, M-spec, Nür or regular GT-R. :roll: ![]() - Strength Determination Merciless Forever -
BLS FIN Chapter f**k the fuel economy |
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