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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 03-31-2005
Psychotica Psychotica is offline
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Great work sofar :!:
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  #22 (permalink)  
Old 04-02-2005
NaugriM NaugriM is offline
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Thanks for the comment . Here's an update: the backlights:







And here's a flatshade:





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  #23 (permalink)  
Old 04-04-2005
NaugriM NaugriM is offline
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no comments? well here's another update, I made the wheels this time:

wire:


non-meshsmooth clay:


meshsmooth clay:


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  #24 (permalink)  
Old 04-04-2005
schumacher schumacher is offline
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Nice work man! I like it a lot! I see that you're from Spain! I'm going to speak in spanish because I don't know a lot of english ops:

Pues eso, me encanta tu coche, la verdad, esta muy wapo! He estado viendo como la haces y tal.. y me surgen bastantes dudas, ya que en ingles no se preguntarlo y si uso traductores sale una mierda d traduccion , a ver.. pequeña consulta, cada parte del coche es una pieza, no? yo lo tengo en ingles el 3D max, se llama cada "plano" se llama QUADPATCH, y vas marcando los puntos de corte y tal, tu usas un plano por cada pieza? Esque llevo un jaleo impresionante porque no consigo darle la forma.. se me van mucho los puntos... bueno, a ver si me puedes hechar una manita


Salu2!
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  #25 (permalink)  
Old 04-04-2005
evans evans is offline
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Looking really good
However the rim looks a bit low poly some places, e.g. the top..

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  #26 (permalink)  
Old 04-04-2005
Marqus Marqus is offline
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The rim and thread could get some more work - as evans said, it's looking lowpoly, and the thread has some strange shading - look at the "blocks" near the edge of the tire.
Lights and rest of the car looks very good - keep posting

Porsche 911 Turbo WIP<br />Audi TT WIP<br />/\/\arquS
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  #27 (permalink)  
Old 04-05-2005
NaugriM NaugriM is offline
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@schumacher: Thanks dude. I'm gonna talk a bit on spanish too : Hay muchas maneras de modelar en el 3ds max: por poligonos, splines, etc y dentro de cada tipo hay mas modalidades. Yo por ejemplo modelo poligonalmente pero creo las partes del coche por separado, es decir tal y como tu has dicho separo las distintas partes del coche en planos independientes. Yo te recomiendo que mires la parte de tutoriales de este foro pq ayudan mucho. A ver si veo tus trabajos pronto por aki :wink:

@evans: Thanks man, about the wheels I think that i fixed that problem in this update.

@Marqus: The strange shading is due the light setting on these renders, but thanks for your comment

In this update I finished the rim: I made the bolts and the air valve (I dunno why I've got some problems when I apply meshsmooth to the rim, could anybody help me?)








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  #28 (permalink)  
Old 04-05-2005
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Whoaaaaaaa hock: hock:
That deserves a render with surfaces !

WWJD

the start of the yellow font

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  #29 (permalink)  
Old 04-05-2005
Turboracer Turboracer is offline
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Ooo, I like it a lot. Very interesting looking car. Updated wires?

Behold! The laziest man on earth!
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  #30 (permalink)  
Old 04-06-2005
NaugriM NaugriM is offline
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Thanks dudes, here's some coloured renders, some of the materials are still wip, I also made the foglight area. I'll post some wires later.







PS: lol I forgot to apply the yellow car paint on the back

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  #31 (permalink)  
Old 04-06-2005
Dennispls Dennispls is offline
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not bad but on the clay renders it looks like some parts need to be redone because there is some pinching here and there
could be the render though

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  #32 (permalink)  
Old 04-06-2005
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Extremely sexy renders! hock:
The material is just what the model needed
Can't wait to see more done.

WWJD

the start of the yellow font

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  #33 (permalink)  
Old 04-06-2005
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my only crit is that you should fix the seams the rest looks good

sorry for my bad english




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  #34 (permalink)  
Old 04-06-2005
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good renders & and model but material on backlights is ugly
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  #35 (permalink)  
Old 04-09-2005
NaugriM NaugriM is offline
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@Dennispls: Yeah that's why the meshsmooth ****ed up a bit the mesh, I'll fix that later.

@skb875: Thanks dude!

@maul: Thanks man, as I said before, meshsmooth ****ed up some things, the seams included :lol:

@jumpman: thanks, I know that the crome material looks wierd, i fixed it in these renders:







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  #36 (permalink)  
Old 04-09-2005
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Jintonic Jintonic is offline
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The start was pretty good, but u hurried up 2 render with colors.
Car mesh is bumpy, some seams are unnacurate.
Check wheel archs, front and rear, hood, also bak.
First make the mesh perfect, all these things are important.

Also check the rims, they r bumpy at some places.

Good luck.
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  #37 (permalink)  
Old 05-11-2005
NaugriM NaugriM is offline
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Another update, not much visible but very important. I tried to fix all those bumps that you said in pevious posts,but i've got a problem; I created the foglights with boolean and when i apply meshsmooth, the surface looks really wierd, could anybody help me please?







And the problem:



PS: It seems to be some bumps in other places like the taillights, but that's just a rendering problem.

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  #38 (permalink)  
Old 05-11-2005
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Looks good
For the foglights.. I'd say to check the poly placement.. and make sure there's only 3 and 4 point polys

WWJD

the start of the yellow font

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  #39 (permalink)  
Old 05-11-2005
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doch_1 doch_1 is offline
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for the foglight , make sure your "circle" of the shape is wired with lines
to the whole shape . that will create the right circle you want without
the messy around it . ( hope you understand what I meant )
overoll : nice modeling

read , understand , wait , make it better
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  #40 (permalink)  
Old 05-12-2005
Marqus Marqus is offline
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Using booleans with Meshsmooth isn't a good idea. You should try to cut this foglights by hand - it will take longer but the result will be much better. Of course you can try to clean the mess after the boolean operation, but it may take even longer.

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