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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Smart Coupe/Roadster - I need help.
Nice work man! I like it a lot! I see that you're from Spain! I'm going to speak in spanish because I don't know a lot of english
ops: Pues eso, me encanta tu coche, la verdad, esta muy wapo! He estado viendo como la haces y tal.. y me surgen bastantes dudas, ya que en ingles no se preguntarlo y si uso traductores sale una mierda d traduccion , a ver.. pequeña consulta, cada parte del coche es una pieza, no? yo lo tengo en ingles el 3D max, se llama cada "plano" se llama QUADPATCH, y vas marcando los puntos de corte y tal, tu usas un plano por cada pieza? Esque llevo un jaleo impresionante porque no consigo darle la forma.. se me van mucho los puntos... bueno, a ver si me puedes hechar una manitaSalu2! |
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Smart Coupe/Roadster - I need help.
The rim and thread could get some more work - as evans said, it's looking lowpoly, and the thread has some strange shading - look at the "blocks" near the edge of the tire.
Lights and rest of the car looks very good - keep posting ![]() |
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Smart Coupe/Roadster - I need help.
@schumacher: Thanks dude. I'm gonna talk a bit on spanish too
: Hay muchas maneras de modelar en el 3ds max: por poligonos, splines, etc y dentro de cada tipo hay mas modalidades. Yo por ejemplo modelo poligonalmente pero creo las partes del coche por separado, es decir tal y como tu has dicho separo las distintas partes del coche en planos independientes. Yo te recomiendo que mires la parte de tutoriales de este foro pq ayudan mucho. A ver si veo tus trabajos pronto por aki :wink: @evans: Thanks man, about the wheels I think that i fixed that problem in this update. @Marqus: The strange shading is due the light setting on these renders, but thanks for your comment In this update I finished the rim: I made the bolts and the air valve (I dunno why I've got some problems when I apply meshsmooth to the rim, could anybody help me?) ![]() ![]() ![]() ![]()
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Smart Coupe/Roadster - I need help.
Thanks dudes, here's some coloured renders, some of the materials are still wip, I also made the foglight area. I'll post some wires later.
![]() ![]() ![]() PS: lol I forgot to apply the yellow car paint on the back ![]() ![]()
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Smart Coupe/Roadster - I need help.
not bad but on the clay renders it looks like some parts need to be redone because there is some pinching here and there
could be the render though ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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Smart Coupe/Roadster - I need help.
The start was pretty good, but u hurried up 2 render with colors.
Car mesh is bumpy, some seams are unnacurate. Check wheel archs, front and rear, hood, also bak. First make the mesh perfect, all these things are important. Also check the rims, they r bumpy at some places. Good luck. |
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Smart Coupe/Roadster - I need help.
Another update, not much visible but very important. I tried to fix all those bumps that you said in pevious posts,but i've got a problem; I created the foglights with boolean and when i apply meshsmooth, the surface looks really wierd, could anybody help me please?
![]() ![]() ![]() And the problem: ![]() PS: It seems to be some bumps in other places like the taillights, but that's just a rendering problem. ![]()
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Smart Coupe/Roadster - I need help.
for the foglight , make sure your "circle" of the shape is wired with lines
to the whole shape . that will create the right circle you want without the messy around it . ( hope you understand what I meant ) overoll : nice modeling ![]() read , understand , wait , make it better |
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Smart Coupe/Roadster - I need help.
Using booleans with Meshsmooth isn't a good idea. You should try to cut this foglights by hand - it will take longer but the result will be much better. Of course you can try to clean the mess after the boolean operation, but it may take even longer.
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