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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

only about 27hours put into the model/texture still much to do though
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maserati-spyder-gt-004.jpg  maserati-spyder-gt-render003.jpg  maserati-spyder-gt-render002.jpg  

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

2.........

ill be fixing the hood texture ops: :roll:
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maserati-spyder-gt-flatshadeback.jpg  maserati-spyder-gt-linesfront.jpg  maserati-spyder-gt-linesrear.jpg  

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

3....
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maserati-spyder-gt-wire005.jpg  maserati-spyder-gt-wire002.jpg  maserati-spyder-gt-wire001.jpg  

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

4...

thats all...

id show a pic of the wheel wires but redoing them as those were not very accurate.

and redoing the mirrors as they were too high of a poly count and were not accurate

poly count atm without the mirrors and rims = about 9500 triangles...
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maserati-spyder-gt-wire008.jpg  maserati-spyder-gt-wire006.jpg  

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Old 03-15-2005
Jille Jille is offline
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Maserati Spyder GT

render002.jpg is super-nice for such a low-poly model!
nice work dude
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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

Thanx jille

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Old 03-15-2005
lackadaisical lackadaisical is offline
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Maserati Spyder GT

I don't know much about low-poly models, but this one certainly looks damn nice Keep it up.
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Old 03-15-2005
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Maserati Spyder GT

Loooks very nice! And nice poly placment
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Old 03-15-2005
Dennispls Dennispls is offline
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Maserati Spyder GT

id like to see a smoothed surface

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Old 03-15-2005
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Icekid84 Icekid84 is offline
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Maserati Spyder GT

wow well I always say if the flatshade can look good then the car has no reason not to Really like your reflections they are quiet nice , no other critz

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Old 03-15-2005
cumquat4 cumquat4 is offline
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Maserati Spyder GT

Just saw this baby at the dealership. Looks just the same!

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

lackadaisical;redstar -- thanx :lol:

Dennispls -- erm... you mean without the texture (blue one)

Icekid84 -- LOL! hmmm...best way to tell if you car is going to be smooth, make it flat shaded and turn on skylight... if it looks like its flatshaded it is not good enough LOL and yes, easier way would be not to turn on flatshade but i like to be difficult anyhow... i only did flatshade on those because i didnt have any smoothing groups done :twisted:

cumquat4 -- LOL! mmm.... not exactly.... then again im a perfectionist ops: there are 3 things that really stand out to me that is wrong... 1st-front fender is not curved right, 2nd - rear panel has a bug spot that i forgot to fix, 2rd - i dont think the rear bumper connections the the rear panel like it should O.o... other than that i doubt the seats are right as i had no pictures of them.... and ill be redoing the windshield wiper blades as it looks sad :roll:

and for all who had no noticed hock: the tail lights are modeled.... figured would look more nice in the game emblems are modeled also but i may just render my modeled emblem and use it as the texture... hate to waste 1200triangles per emblem(3 on the car)

i actually attempted this car right before this one.... spent 8 hours on it and it looked like a bloated corvette... so got some crit from another forum and they said to work on the shape... so i got diff set of blueprints from here and voila, btw one of you all's blueprints are massivly off.... unless you were meaning to make it look like a bloated corvette :wink:

id show you the renders of it but dont want people to think i went from the model above to the bloated corvette model. and yes, i know, i type too much. :x

anyhow, i should get to working on this fine italian machinery i will post updates as i get there..... and also........ should i model the dash instead of texture it? im not liking how the dash is turning out with just texture(which is the same reason i modeled the tail lights).

ok im done for now, not typing a big whole paragraph after this one.... tend to do that cause i think of stuff as im typing... so anyhow ~off to 3dsmax5) be back in a while to update..

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

ok... smoothed out some parts of this and added some design features if there was no chamfering in 3dsmax id get no where in modeling cars LOL!... anyhow... i did it in white so it is easier to see

also, waiting for pictures from someone that has the coupe version of the maserati... that is why i havnt textured a few more things

EDIT*smoothed out hte part on the hood and triangle count is exactly 14685 ... i guess i guessed wrong, thought last time i looked at it it was a hair under 9500triangles... well i guess if i keep the triangle count under 20k it should be fine LOL i hope... heard about someone putting a 40,000poly car i n racer. and ive used it and not effect my experience much... just took away like 5-10fps
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maserati-spyder-gt-clay002.jpg  maserati-spyder-gt-clay001.jpg  

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Old 03-15-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

okie, heres 2 renders with the newly smoothed out and smoothing grouped one.... its not as fancy as the silver as i didnt add any specular to the car

ill be working on the texture more as im not happy with the front of the car at all the rear texturesim happy with but the onlything on the front im happy with is the blinker light O.o so it will get some revamping
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Old 03-16-2005
Scott99 Scott99 is offline
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Maserati Spyder GT

added new wheels and changed hood texture (render012.jpg) i still dont think i like the wheels though

btw, i know the hood is too small i think... ill fix it in a few... and already fixed the dash... was too far forward
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maserati-spyder-gt-render012.jpg  maserati-spyder-gt-render011.jpg  maserati-spyder-gt-render10.jpg  

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Old 03-16-2005
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Icekid84 Icekid84 is offline
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Maserati Spyder GT

How about the coupe now youve done a great job modeling it but I never much cared for this car.. just so small hehe

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