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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 04-01-2005
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The Real Vehicles of the Toy Car Movie Project

you may remember this thread as "2004 Subaru Impreza Outback Sport Wagon" ... however... I want to create a few more 'real' vehicles for my project ... so... here goes.... changing my thread

This is my car... only as a 3d model...

this is actually going into my toy car movie project, however I am doing this for a different project... just to have my car as a 3d model, as well as to pull an april fool's joke on some people... but yeah, here's my car

btw, 600 faces... so yeah, hopefully the proof is in the pudding that textures can make all the difference in the world... I plan on texturing the rest of the cars I do in this similar fashion, using a diffuse map, reflection map, reflection amount map, specular level, and gloss level... so that basically means this car would fit right in with today's games just perfectly ....

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Old 04-01-2005
supra84 supra84 is offline
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The Real Vehicles of the Toy Car Movie Project

looking very good for only 600 polys! textures are awesome, but can you render it a little larger so we can see it better?

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Old 04-01-2005
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The Real Vehicles of the Toy Car Movie Project

for that texture I mostly used photos and stuff for textures, and tricked out lighting, which I didn't want to save in my file, so I've already lost all the stuff I used for that render... but once I get done with the bodywork shell, and start getting ready to model the interior, then I'll post some large renders, and possibly a wire or two as well

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Old 04-01-2005
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The Real Vehicles of the Toy Car Movie Project

Looks very realistic, but how did you do that gif? hock:
Awwesome car!
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Old 04-01-2005
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The .gif file was created in Adobe ImageReady ... Basically I just rotated the object, then rendered, and printscreen'ed the render window as a frame in imageready. Then just cropped it when I was done, and resized it, since it was still rather large

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Old 04-01-2005
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The Real Vehicles of the Toy Car Movie Project

here's the majority of the bodywork done so far... just need the grille and the luggage rack and brakelight and I'll be ready to start the interior, then it's on to texturing

oh yeah, forgot the wire images, I'll get those when I have the interior done

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Old 04-01-2005
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The Real Vehicles of the Toy Car Movie Project

Looks great, can't wait to see this all finished. What's the polycount so far?

The only thing to crit is that the roof actually looks a little bit too smooth,
but that's just by eye.

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Old 04-02-2005
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it weighs in at 2886 faces at the moment, I've started a bit of work on the luggage rack at the top, which has put in a few more faces than you see there... but yeah, my goal is no more than 4500 faces for any of the vehicles I make, which shouldn't be too hard to get under on this car, as I don't see the interior taking up that many faces...

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Old 04-08-2005
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more progress... don't know how many of you are familiar with my demo reel, but even though this is using a craptacular method of wrappping a photo onto the model (which still looks fairly decent due to the way I've set up my materials) this model completely blows the rest of my car models that were on my reel out of the water! so yeah, I'm going to use a texture method that simulates wrapping a photo onto the model, only, it's going to be hand-made, and it's not going to have any of the stretching or seam issues that are noticeable on these renders.

But anyway, just posting this to show y'all what I've been working on... I might also make prints from this as well, and upload them into my picture reference thread, since this model is actually more accurate in my mind than my photos were.

oh yeah, the kicker? The model is 3640 faces. The texture, though horribly laid-out for an unwrap of a vehicle, is 512x512 pixels. Specular Color, Specular Level numbers, Glossiness Level numbers, and Diffuse maps are used. So technically, this model is fully video-game style. Just about any video game engine can make this car exactly like this

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Old 04-08-2005
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The Real Vehicles of the Toy Car Movie Project

super textures hock:
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Old 04-08-2005
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The Real Vehicles of the Toy Car Movie Project

indeed id love to see how you did the textures/give it a shiny material

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Old 04-08-2005
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just a reflection map and specular values, nothing much

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Old 04-09-2005
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Nice to see another great lowpoly model from you.
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Old 04-22-2005
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um... yyyeah... a very sloppy composite map is on this for now, I haven't gotten around to making the body textures yet, just the interior... but I threw the texture on because you can see so much more of what's going on with the texture than you could with the yellow color it was before.

there are a few details such as the registration stickers and the AWD sticker in the windows, then I'll be done with the modeling of this car.

It weighs in at 5202 faces right now, and with the stickers I just mentioned, it will be finalized at 5208 or 5212 faces, depending on how the AWD sticker(s) need to be created.

uh... as for the texturing, I've got to paint the bodywork, and get something for the underside of the car put together. I don't know if or how I will be able to get the underside accurate to the real car, as I don't feel like flipping the car over, getting into a cherry picker, and getting a top view photo of the underside, but I'm sure I'll be able to work something out.


I have decided that I am going to make realistic vehicles such as this, for the vehicles that haven't been "upgraded" to a toy car, in my toy car movie project. That way I have the joy of making realistic vehicles, at the same time as making toy cars... both of which are quite entertaining for me

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Old 04-25-2005
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okay, finally done with this car... well, I have a few minor tweaks with the diffuse map for the exterior, like gas cap, and... um... that's pretty much it.

but that's so minor I don't even know that I'll do it O_O... let alone remember it from day to day


anyway, here's some final pics

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Old 04-25-2005
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The Real Vehicles of the Toy Car Movie Project

Excellent work! The wheel texture has some shadows, which will be noticable when spinning, but other than that it looks fabulous!

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Old 05-05-2005
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my latest car... ... at 1380 faces and rising. A bit... gta... inspired

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Old 05-05-2005
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Hehe Manana. Great lowpoly work as usual
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Old 05-06-2005
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The Real Vehicles of the Toy Car Movie Project

i like the subaru,
it has everything, that low-poly car must have - very good using of polies and excellent texturing on it, like Gran Turismo 4 style with reflections

my portfolio here www.revelli.wz.cz
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Old 05-06-2005
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