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BMW Z4
hi, first post here, been staring at lots of models here for a while though
![]() finally decided to put my latest car here, its the first one that actually looks good to me renders are here: http://users.skynet.be/reinhart/bmwz4/ didnt have many problems so far except the line on the side, i have NO idea how to do it http://users.skynet.be/reinhart/bmwz...z4_30i_800.jpg im polymodelling so i made a square there, extrude in and out and chamfer to get the circle, but if i chamfer the line i screw up the circle thing same problem at the doorhandle (so i didnt chamfer the last edge), and at the fuel thing i didnt try yet ![]() im going to redo the chairs and headlights, somehow i didnt really notice theyre no good ![]() another thing are the textures for the lights, dunno where to get them and are there any good HDR tutorials? when i put one on the background its like 4 very blurry pixels |
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BMW Z4
Wow! This looks awesome. Great job on the interior, and the exterior looks
about 85% accurate to me, the main spots being those you allready mentioned. Unfortunately I can't help with the chamfer problem, I'm not a polymodeller. So only suggestions are that you fully model the lights, give the brake calipers a material of their own, and texture the number (license) plate. That's about it really, this is really looking good! ![]() "If there's anything more important than my ego around here, I want it caught and shot immediately" - Zaphod Beeblebrox, HHG2G <br />2035 Concept WIP |
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BMW Z4
Maybe this picture will help you a bit more.
http://highresautoimages.com/1600/bmw/z44.html Also you could post a close up wire of that place on your car maybe someone can help. ![]() Oliver |
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BMW Z4
Nice job
![]() I saw it to on the TN forums ![]() Greets |
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BMW Z4
thx seekerr & mikail
![]() o.j. i have that picture already, i have nearly 200 pictures, so i know how its supposed to look i just dont know how to get it right ill go get a wireframe then edit: heres the side: http://users.skynet.be/reinhart/bmwz4/sidecloseup.jpg i chamfered the line now but had to make the circle (square in the wireframe) bigger, it overlaps the rest now (didnt render that yet) but thats really wrong so... other wireframes - http://users.skynet.be/reinhart/bmwz4/wireframe1.jpg http://users.skynet.be/reinhart/bmwz4/wireframe2.jpg http://users.skynet.be/reinhart/bmwz4/wireframe3.jpg |
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