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Lego seem to be the new trend :)
To smooth\round it can you just crank up the number of segments on the cylinder ? That should smooth it out if its a cylinder, May get messed up if its already got a "edit mesh" on it but try that if you can it might work...
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Lego seem to be the new trend :)
Very cool indeed
I love LEGOIf you want smooth surfaces in 3dsmax without subdividing the mesh ( = meshsmooth modifier ) you must use smoothing groups. faces with the same smoothinggroup will align their normals to creat smooth transitions between the faces. But only to an extent ... faces with to big angle between them will look bad. On a cylinderprimitive for example, the top and bottom faces belong to smoothing group 1. And all the side-faces belong to 4. This will create a sharp edge between top and sides. The number on the group is irrelevant it just needs to be different. |
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