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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 05-22-2005
DodgeBoy DodgeBoy is offline
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2006 Dodge Charger R/T

Not sure what happened to my other topic but here it is. Around 4800 polys for what you see.




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Old 05-22-2005
Dennispls Dennispls is offline
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2006 Dodge Charger R/T

i like the lighttextures
the skin itself could use a little work on the back the numberplatearea looks very weird

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Old 05-22-2005
DodgeBoy DodgeBoy is offline
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2006 Dodge Charger R/T

Update. Body is pretty much done, just needs mirrors. Made some wheel covers for police model.

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Old 05-22-2005
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2006 Dodge Charger R/T

Yeah that numberplate area needs some work imo too. Other than that it looks mighty fine
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Old 05-22-2005
crazydude crazydude is offline
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2006 Dodge Charger R/T

Turn on the AA and AF on your video card and then open up the model in zmod and take a screenshot. They will turn out much nicer with no jaggy lines. Nice model btw, can we get a wireframe?
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Old 05-23-2005
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2006 Dodge Charger R/T

Wow, thats awe-inspiring work. It looks mighty fine - could be very useful for building a higher-res model.
And I second that AA/AF suggestion.
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Old 05-23-2005
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Grungy Harry Grungy Harry is offline
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2006 Dodge Charger R/T

Quote:
Originally Posted by majestic
It looks mighty fine - could be very useful for building a higher-res model.
What he said. For its polycount this work looks really kickass. Btw great choise of the car too.

[size=7px]NFS btw?[/size]

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Old 05-23-2005
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2006 Dodge Charger R/T

Excellent modelling and texturing, DB! I only find the bodylines a bit strange and perhaps too dark, but the rest is magnificent!!

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Old 05-23-2005
DodgeBoy DodgeBoy is offline
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Thanks guys. I don't remember what AA and AF stands for so you will have to remind me. I will try to fix the texture but I didn't worry about them too much as I am still hoping to put it in NFS6 which will fix them automatically.
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Old 05-23-2005
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2006 Dodge Charger R/T

AA means Anti Aliasing, this gets rid of the jagged edges

Sweet model, really awesome! I just don't like the normals just behind the headlight :roll:


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Old 05-23-2005
DodgeBoy DodgeBoy is offline
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Started the dashboard.

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Old 05-23-2005
DrumBoPing DrumBoPing is offline
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2006 Dodge Charger R/T

wow looks even better than the older topic...alot smoother, good job, keep it up





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Old 05-23-2005
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2006 Dodge Charger R/T

looking sweet ....cant wait to see one .....june 1st they hit dealers!!!

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Old 05-25-2005
DodgeBoy DodgeBoy is offline
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Did some work on the interior. I mapped it partially but textures aren't the best and will have to be redone.

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Old 05-25-2005
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2006 Dodge Charger R/T

good work, keep us updated and dont forget about ur 15 min of free porn lol just kiddin...but seriously, its right there lol





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Old 05-31-2005
DodgeBoy DodgeBoy is offline
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2006 Dodge Charger R/T

Interior is finished. As it sits the poly count is over 16k lol.




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Old 06-01-2005
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2006 Dodge Charger R/T

these are so much better looking than the magnum :roll:

great model

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Old 06-02-2005
DodgeBoy DodgeBoy is offline
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Made this real quick.
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2006-dodge-charger-r-t-render.jpg  
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Old 06-02-2005
icetiger icetiger is offline
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2006 Dodge Charger R/T

Nice car DodgeBoy :wink:

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Old 05-12-2006
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that charger is preety nice... Hey DodgeBoy... Can I have the blueprints of this charger...the on u r using...

I will be very thankful to you...actually I plan to make this one.

do not dig up old topics (see date of previous post)

A Desperate Man....All Things Can...!

Last edited by Zachary : 05-12-2006 at 06:08 AM.
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