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| Work In Progress: Rendering and animation Show off your projects you are working on |
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2005 Mustang-first attempt at car modeling
Still got a lot of work to do. The whole rear end needs an overhaul as you can see from the ugly bumps, and the lights have quick textures applied. Also, the rims are not optimized yet for rendering. They're made from NURBS trims, and the fillets are at low tesselation right now. Anyway, I would appreciate any tips as I obviously need a lot of practice. I never knew modeling static objects could be so fun though. Also, for some reason the JPEG below attached looks pixelated compared to the original. Is this due to the forum, or am I not posting at the correct resolution or something (I'm by no means a computer whiz)?
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