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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 05-28-2005
dilbert1 dilbert1 is offline
Aluminium Dashtrim
 

Join Date: May 2005
Posts: 95
2005 Mustang-first attempt at car modeling

Still got a lot of work to do. The whole rear end needs an overhaul as you can see from the ugly bumps, and the lights have quick textures applied. Also, the rims are not optimized yet for rendering. They're made from NURBS trims, and the fillets are at low tesselation right now. Anyway, I would appreciate any tips as I obviously need a lot of practice. I never knew modeling static objects could be so fun though. Also, for some reason the JPEG below attached looks pixelated compared to the original. Is this due to the forum, or am I not posting at the correct resolution or something (I'm by no means a computer whiz)?
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2005-mustang-first-attempt-car-modeling-test8.jpg  
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Old 05-28-2005
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doch_1 doch_1 is offline
Carbon Fibre Cupholder
 

Join Date: Feb 2005
Posts: 596
2005 Mustang-first attempt at car modeling

Hey man the car looks good . But....
1. try to model the front flashlight , it looks better
than texture .
2. the car body is little too ... roundy ,
3 . try chamfering more in the sims , like the hood
3 or 4 ( line ) is good , 5 is better
4 . I don't think you need to worry a bout the
resulotion , it is like that .

overoll nice modeling

read , understand , wait , make it better
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Old 05-29-2005
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NightEye NightEye is offline
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2005 Mustang-first attempt at car modeling

Hmm I don't know about the attachment. It works fine for me :rolleyes:


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