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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 06-04-2005
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Reaperjay Reaperjay is offline
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Another Skyline GT R

Well, I'm a big 3DS fan and I live in a country that has no real clue as to what 3d modelling entails. Anyway, I decided to try modelling seriously and here's what I have so far. Please c&c are needed.
PS Remember, this is my first try, so be gentle

My post pics are backwards, sorry 4 that.


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Attached Thumbnails
another-skyline-gt-r-skyline13.jpg  another-skyline-gt-r-skyline12.jpg  another-skyline-gt-r-skyline11.jpg  

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Old 06-04-2005
NoZTek_Z NoZTek_Z is offline
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Another Skyline GT R

Nice I really like skylines, one thing I noticed about this model is that it is really bumpy in some places, take a look at Skyline13.jpg and try and fix out the bumpiness. This causes bad reflections.

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Old 06-04-2005
icetiger icetiger is offline
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Another Skyline GT R

nice Skyline you have, only thing is wheel,i think that wheel rim is small try to do them bigger and tyre is bright make it little darker

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Old 06-05-2005
arsyn arsyn is offline
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Another Skyline GT R

looking great!

can you post some wires?
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Old 06-05-2005
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Another Skyline GT R

Your renders look really toyish, try working on your materials abit more, use clay renders to show of your car if your not comfortable with materials so far, um and ye its a bit inacurate and bumpy, thats where the clay render will help us help you. Also wireframes can help us iddentify some weird areas soo we can help you out with polygon placement and such. Good luck on improving this skyline.

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Old 06-05-2005
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Another Skyline GT R

Ok, thanx 4 the help guys, I'll get on it asap. By the way, this might seem like a stupid question 2 u guys, but how exactly does one render the wire model, and that clay render you're talking about, how do I do that? Like I said, I'm an extreme newbie.

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Old 06-05-2005
o.j o.j is offline
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Another Skyline GT R

Quote:
Originally Posted by Reaperjay";p=&quot View Post
Ok, thanx 4 the help guys, I'll get on it asap. By the way, this might seem like a stupid question 2 u guys, but how exactly does one render the wire model, and that clay render you're talking about, how do I do that? Like I said, I'm an extreme newbie.
Clay render = standard materials, no reflections etc. Depends on what you are rendering with turning on shadows yould be good too.

For example this --> http://sabaman.alfacom.org/wips/kt-front.jpg
I hope sabaman doesn't mind me posting his pic here.

Oliver
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Old 06-05-2005
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Another Skyline GT R

Aah, Duh. A big L goes on my forehead for that one. Thanx o.j. Now I just need to figure out how to make the wireframe show in the render

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Old 06-05-2005
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Another Skyline GT R

A very clear wireframe can be rendered by going into rendering properties and click force wireframe and set the wire thickness proportianatly.

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Old 06-10-2005
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Wire Renders

Sorry it took so long for updates guys, been very busy.
Anyways, here are some clay and wireframe renders.
I realized what the problem was, I think. My wires are too close to each other in some places.

C & C please
Attached Thumbnails
another-skyline-gt-r-wire02.jpg  another-skyline-gt-r-wire01.jpg  another-skyline-gt-r-clay01.jpg  

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Old 06-10-2005
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Another Skyline GT R

wires look hm... hard to say anything because you made it with
iterations min 2x try made it with iterations 0x
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Old 06-10-2005
o.j o.j is offline
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Another Skyline GT R

Indeed. The meshsmoothed wires are of no use whatsoever to us. Turn off meshsmooth for a whle and post up the wires then.

Oliver
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Old 06-10-2005
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Another Skyline GT R

lol he got em mixed up a bit , wire without meshsmooth and clay with meshsmooth

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Old 06-10-2005
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New Wires

Should have put these on too. Well, hope these help more. Hope the wire sizes are correct. I need one of those I'm with stupid shirts.lol
Attached Thumbnails
another-skyline-gt-r-wire07.jpg  another-skyline-gt-r-wire06.jpg  another-skyline-gt-r-wire05.jpg  

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Old 06-10-2005
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Here's another clay render

I've got a few renders here that might be of some use
Attached Thumbnails
another-skyline-gt-r-clay06.jpg  another-skyline-gt-r-clay05.jpg  another-skyline-gt-r-clay04.jpg  

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Old 06-10-2005
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Another Skyline GT R

You got the over all shape, but the back has way too many polys, and the tires look too round.

WWJD

the start of the yellow font

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Old 06-11-2005
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Materials

As for the toyish look of the material that XSImatrix talked about, I've fiddled a bit with them and came up with these. I just can't decide wich one, if any.
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another-skyline-gt-r-mats.jpg  

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Old 06-11-2005
akash88 akash88 is offline
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Another Skyline GT R

I like your materials! Please could u tell me how u made your bottom left siver car paint? I've tried so many times to get that look but i never can. Thnx
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Old 06-11-2005
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Silver paint

Here's the silver paint settings.
Before I go on, I use VRay, so I don't know if It'll work with the normal renderer.

Anyways.

Start with a Shellac material. In the base material slot set the diffuse to RGB 131, 153, 173
Shading is Phong. Put a falloff map in the reflection slot. Keep the top black and bottom white. Falloff type=fresnel.
Ok, In the shellac material slot, set the RGB of the diffuse to 151, 175, 192. Now put a Falloff map in the same diffuse slot. Top color white, bottom black. Set type to perpendicular. Go to parent and in the reflect slot put another falloff map. Top=black, bottom=white. Set type to fresnel. Now, in the specular highlight, put a speckle map in the specular slot. Source=Object XYZ. Leave the offset and angle slots at 0 and make all three the tiling slots 2. Blur=1 Blur offset=0. Set the top color to black and the bottom white. Make the size 2.

Now go back to the very top parent of the material and set the shellac color blend to 50. And that's it.

There might be an easier way of getting that color, but I don't know it.
Hope this helps. I'll post my paint materials up here sometime. If anyone's interested.

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Old 06-11-2005
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Another Skyline GT R

hmm this is a very messy mesh. In the renders you cant see it as much as you can when you showed us the clay renders. You got bumps on almost every part. Maybe try using less polies, that should help you alot.
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