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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 06-21-2005
Mong0ose Mong0ose is offline
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Enzo - Noob needs help

Hi

Im new to this forum, recently started using 3ds max in my own time. Currently working on my 1st car the Enzo, prob not the best choice I know. Anyway, i've done a rough poly model, see attached, but cant seem to smooth it out well.

Any suggestions welcome, im willing to redo model using splines but find poly easier.

No rendering effects/textures obviously, just the mesh
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enzo-noob-needs-help-enzo.jpg  
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Old 06-21-2005
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Enzo - Noob needs help

I'd say forget splines.
Your model looks quite bumpy. I also suggest that you should do some tutorials. There are some good ones at tutorial donation area.
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Old 06-21-2005
Mong0ose Mong0ose is offline
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Enzo - Noob needs help

Hey

Glad u said forget splines!

Ive read a load of tutorials but this is my first attempt, was goin ok'ish i thought until i tried to smooth it all out

I think the problem is with the density and formation of my mesh

Any recommendations?
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Old 06-21-2005
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Enzo - Noob needs help

follow this tutorial then you will have some real good modelling skills.. :wink: ..




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Old 06-21-2005
Mong0ose Mong0ose is offline
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Enzo - Noob needs help

cheers 4 the link

Gona go hone my skillz

Time to scrap the enzo
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Old 06-21-2005
DrumBoPing DrumBoPing is offline
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Enzo - Noob needs help

Quote:
Originally Posted by maul";p=&quot View Post
follow this tutorial then you will have some real good modelling skills.. :wink: ..
yes, that tut. is an excellent one to start with





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Old 06-21-2005
dilbert1 dilbert1 is offline
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Enzo - Noob needs help

Don't disregard spline modeling so quickly. Fact is, spline/NURBS modeling is the standard for real-life industrial design. Software such as Alias's Studio Tools is used by many top car manufacturers, and that is exclusively NURBS/splines. It may be a little harder to start with as there are problems unique to spline modeling, but the final results can be second to none. However, for the pure fun of modeling, polys can be quick, easily learned, and produce great results if you get good at it. Try both and see which you like best. Here's a link for a tutorial with NURBS modeling, it's for MAYA but is applicable for most other software types.

www.3dtotal.com (go to "free stuff>tutorials>then scroll down to a 4 part tutorial on modeling a BMW)

Also, I attached a couple of images I found from SAAB and Land Rover showing the capabilities of spline modeling.
Attached Thumbnails
enzo-noob-needs-help-studiotools2.jpg  enzo-noob-needs-help-sudiotools3.jpg  enzo-noob-needs-help-studiotools5.jpg  
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Old 06-21-2005
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Enzo - Noob needs help

Not sure if sudiotools3.jpg is splines or nurbs but Nurbs do rock :twisted:
But if your using 3d max then splines are not the best choice. Try using Lightwave for splines and for nurbs, rhino or maya.
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Old 06-22-2005
kosso_olli kosso_olli is offline
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Enzo - Noob needs help

Yep, modelling with Nurbs in Alias Studiotools is great. Nearly every car manufacturer uses Studiotools. Its a great application. I've done my Retro-Racer with Studiotools too.

"Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)
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Old 06-22-2005
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Enzo - Noob needs help

Quote:
Originally Posted by *RedStar*";p=&quot View Post
But if your using 3d max then splines are not the best choice.
Indeed. I forgot to say that in my first post
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Old 06-22-2005
Mong0ose Mong0ose is offline
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Enzo - Noob needs help

Cheers 4 all the advice

I think my original post was a bit confusing, i wasnt dis-regarding splines or nurbs, i just find it easier to model with polys. From what i have read, and from what you have said splines are the better option

Still gona learn polys first tho

Thanks again
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