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| Work In Progress: Rendering and animation Show off your projects you are working on |
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1996 Citroen Xsara VTS
Here's my first project, using blender 2.36, yafray 0.0.7 (only for the second render).
I'm modelling from non-VTS blueprint (it's the 5 doors variant), so the rear is not definitive (in addition of being very far from looking good) The second render is using HDRI, but as it's my first test of it, i've not checked the exposure. Something to improve... As every one say, C&C welcomed !!! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Re: 1996 Citroen Xsara VTS
I'm happy you like it !
Using blender for modelling and rendering (the first one above), and also yafray (free raytracer with GI, integrated with blender) for the second above and the following. small update, all the side and back remodelled (previous was pretty ugly) i know for shut lines. It also need some marked edges, not yet applied because i'm focusing on obtaining the correct mesh first (the edge/shut line are easy to setup, but it's pretty boring to remove it before modifying mesh). Also needed are splitting of the mesh among bodylines. I hope you'll enjoy this one (worked a bit with exposure control and lightning) ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Re: 1996 Citroen Xsara VTS
A little update, with the back done (sorry not visible in this render, no time to render one more image this night) and a rework rear the front wing (hood corner, side mirror location, a-pillar)
Render done in Yafray, not using hdri (as advised by cipix at this topic http://www.elysiun.com/forum/viewtopic.php?t=47087 in blender users forum) only a flat plane with a asphalt texture found here http://lemog.club.fr/index.html . Thanks to LeMog (Laurent Antoine) for his site. Next thing to do : split the single mesh into different pieces and give pieces thickness (extrude them and then moving extruded vertices among normals using Alt+SKey. Already tried to do it on a previous version of the mesh, the second attachement is a test render (not using Alt+Skey but hand displacement of vertices) ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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