It appears you have not yet registered with our community. To register please click here...

Forum Gallery Register FAQ Members List Arcade Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 08-09-2005
SilverJester SilverJester is offline
Cup Holder
 

Join Date: Aug 2005
Posts: 2
350z help needed please

First let me say I'm not sure if this is posted in the right forum, if it is not i apologize. I am new to 3dsmax and the 3d modeling world in general. But I love cars and decided to try and make a 350z (because it looked like an easier car to start learning on). Anyways I got done with a pretty good part of the body but when i render it it looks way too boxy (polygons are too visible). But if I use a meshsmooth, it becomes too rounded (iteration set on 2), is there a way to retain some sharp edges (like under the door)? Also how do I cut out the different parts after the model is complete (doors, bumpers, fenders, etc.). And what do you guys think, am I on the right track with this or did I just screw it up?

I think it looks pretty bad, but I'm not sure if it's something I did wrong or if it's the fact that I have yet to learn anything about the rendering process. I've heard talk about vray, which from what I gathered i think is a standalone or at least plug-in render better than the simply using the renderer that is built into 3dsmax.

*files include a partial 350z model in .max format and blueprints all in .zip format
Attached Files
File Type: zip 3D 350Z.zip (485.9 KB, 62 views)
Reply With Quote
  #2 (permalink)  
Old 08-11-2005
aaaTom's Avatar
aaaTom aaaTom is offline
Cup Holder
 

Join Date: Aug 2005
Posts: 3
Re: 350z help needed please

Greetings, I personally model separately doors, glasses, and use ATTACH / DEATACH

Sorry for broken english
Reply With Quote
  #3 (permalink)  
Old 08-15-2005
SilverJester SilverJester is offline
Cup Holder
 

Join Date: Aug 2005
Posts: 2
Re: 350z help needed please

so I should model eveything seperatly...ok thanks. But aside from the fact that I didn't do that part, does everything looks as it should? Because to me it looks like I can see to many of the polys, and when i meshsmooth it, it looks way to round (not like the car). I dunno if rendering it properly will make it look correct?
Reply With Quote
  #4 (permalink)  
Old 08-19-2005
polarexpress17's Avatar
polarexpress17 polarexpress17 is offline
V6 Inside Decal
 

Join Date: Jun 2004
Age: 29
Posts: 385
Send a message via AIM to polarexpress17
Re: 350z help needed please

you really should post a pic man, youd get alot more help if you did, also brazil is a pretty good renderer
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nissan 350Z 30% Complete and a hand made concept car. Jurenic Unfinished Projects for Download 10 03-30-2006 02:50 PM
Nissan 350z DrumBoPing Work In Progress: Rendering and animation 0 02-18-2006 08:20 PM
Nissan 350Z Roadster The Devils Work In Progress: Rendering and animation 2 06-08-2005 02:43 AM
350z vio Work In Progress: Rendering and animation 56 04-26-2004 06:37 AM



All times are GMT -5. The time now is 10:55 PM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6