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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 08-17-2005
Vedder313 Vedder313 is offline
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Bugatti Veyron (Style Concept)

Galvanized by Rain Knight recent work, i decided to start modeling Bugatti Veyron in rhino.
First cause i like this car, second but not last to test my skills rhino when i'm used to max.
So it's my first real try in rhino. U'll notice that the shapes are not exactly the same as real Veyron: it's a kinda of new version...

Hope u like, and any critz r welcome.
Regards,
Ed



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bugatti-veyron-style-concept-persp_front.jpg  bugatti-veyron-style-concept-persp_back.jpg  
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Old 08-17-2005
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revelli revelli is offline
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Re: Bugatti Veyron (Style Concept)

there is nothing to crit from me, i hope an update will come soone

my portfolio here www.revelli.wz.cz
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Old 08-17-2005
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The Rain Knight The Rain Knight is offline
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Re: Bugatti Veyron (Style Concept)

Now it looks a bit like a patch modelling in Max, but as your first project, it is already looking like something .
try to use less surfaces and more trims.


visit trk-design
Rhino Tutorial : TT2005 (french) (english)
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Old 08-18-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Ok.
But, how to use trims and less surfaces?
Here's attached .3dm file with splines only. Could u post on example applied on my scene?

Thanks in advance
Ed

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File Type: 3dm bugatti_3dm 013_no surf.3dm (270.3 KB, 21 views)
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Old 08-18-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Tried to use trims despite of surfaces.
Here'r 3 updates

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bugatti-veyron-style-concept-v_front.jpg  bugatti-veyron-style-concept-v_back.jpg  bugatti-veyron-style-concept-v_top.jpg  
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Old 08-18-2005
mvotre mvotre is offline
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Re: Bugatti Veyron (Style Concept)

i just need to know a thing wich any of you rhino modelers can answer:
in your car, all the diferent surfaces we can see in the wireframes arent conected at all ??? they are just well placed and aligned togheter, to give the impression of a single piece ??
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Old 08-18-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Right, all the surfaces are aligned one to the others while they aren't one made part.
The "problem" is that they are untrimmend: so u'll see visible edges.
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Old 08-18-2005
arsyn arsyn is offline
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Re: Bugatti Veyron (Style Concept)

Looking great.
Glad to see another rhino user in here.

Looks like you could build the roof as one surface and maybe the windshield also.


Quote:
Originally Posted by Vedder313
Right, all the surfaces are aligned one to the others while they aren't one made part.
The "problem" is that they are untrimmend: so u'll see visible edges.
If you create surfaces using the edge of another surface you get better tangency..meaning the visible edges dont really show. hopefully, im understanding what you said.

are you using sweeps or network surfaces?
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Old 08-18-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Mainly sweeps.

As i said at the beginning of this post, it's first time i seriously model a car in rhino, so that i'm experiencing many problems in merging surfaces one to the others to avoid sharp edge profiles. Probably using network surfaces i could avoid to those sharp edges that u can see at 3rd pitcure on each side of the hood.

Any suggestion is really appreciated.

Bye
Ed
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Old 08-18-2005
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Re: Bugatti Veyron (Style Concept)

seems you succeeding applying what i was telling you. If you want nice surfaces, the bigger the better.

i'm with arsyn about the roof and rear part that must be one single network. and the rear looks too flat.

good luck.

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Rhino Tutorial : TT2005 (french) (english)
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Old 08-18-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Infact i'm triing to trim surfaces by merging them (using Merge and Match Tools).
Now i'm triing to make surfaces 1,2,3 and 4,5 each one same smooth part: any idea?
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Old 08-18-2005
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Re: Bugatti Veyron (Style Concept)

for 1,2,3 : Build 2 and 3, then build 1 using Tangency on edge next to 2 and 3

for 4, 5. If you choose to have a sharp edge here, don't change anything. If not, rebuild one unique surface like you've done for the rooff for example.

visit trk-design
Rhino Tutorial : TT2005 (french) (english)
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Old 08-29-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Some updates.
Actually rims, wheels and interiors aren't made yet but have a look at these.

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bugatti-veyron-style-concept-33_ang_top.jpg  
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Old 08-29-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

2 more
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bugatti-veyron-style-concept-33_back.jpg  bugatti-veyron-style-concept-33_side.jpg  
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Old 08-29-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Shaded views
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bugatti-veyron-style-concept-33_shade_front.jpg  bugatti-veyron-style-concept-33_shade_back.jpg  bugatti-veyron-style-concept-33_shade_top.jpg  bugatti-veyron-style-concept-33_wire_front.jpg  
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Old 08-29-2005
arsyn arsyn is offline
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Re: Bugatti Veyron (Style Concept)

Looks pretty good. I think you might need to do some blending around the edges though, especially between the roof and window sides.

Try the pipe, split, and blend method that Rain Knight outlines in his Audi tut.
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Old 08-29-2005
genghis genghis is offline
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Re: Bugatti Veyron (Style Concept)

nice work !!!

i have start a veyron too but under cinema4D

good modelling, rhino is very strong
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Old 09-02-2005
Vedder313 Vedder313 is offline
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Re: Bugatti Veyron (Style Concept)

Well, just alloys, wheels and grills (!!!), interiors (in a 2nd time) missing and it'll be ready for renderings.
Sorry, at the moment there'r no pics, but i've to subject u all a question.

I've encountered a "problem" while importing IGES file in max. In first instance, i modeled the frontal grill in rhino and then saved the complete file as .IGES (3DSMAX 5.0 format); then, in max, i launched import command but it took su much time that i hit cancel and stopped the process. How can i speed up this process? Probably i could answer myself: saving grills alone in a dedicated iges file and then importing them separatly from the all the rest car parts by merging objects in max. Is it right?

A question for u all (Rain Knight especially): how would u make grills like in 'The Rain Knight B-One Bugatti' ?
As u can see in those renderings, grills seem that aren't made by simple countours but they seem built by "surface cutting mask", aren't they?

Any help, appreciated.
Regards,
Ed
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Old 09-03-2005
arsyn arsyn is offline
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Re: Bugatti Veyron (Style Concept)

Take a look at the Rain Knight renders again. In the clay renders you can see that the grills arent really there. They're just surfaces with a grill texture... Unless he has a grill with all the holes hidden on another layer..

If you want to create the grill with all of its detail you could:
Draw the shape of your grill cutout and use the transform/array/along surface

After your satisfied with the placement of all the holes, go ahead and split the surface and do any extrusions you would like.

I think Im understanding you correctly. Hope that helps

Can't help with Iges, I've only just started messing with it a few days ago.
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Old 09-03-2005
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Re: Bugatti Veyron (Style Concept)

arsyn is right, grills are just a texture on the bugatti.

IMO there's no need to waste polys here, since the geomertry is complicated, worse if you extrude after trimming !

I just use a blend material with a black material and a metal material. the grill pattern is used as blending mask and also as bump in the metal material.
Hope it helps.

Nice job on the modelling anyway, keep it up

visit trk-design
Rhino Tutorial : TT2005 (french) (english)
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