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Re: BMW E46 cabrio
IMHO polyplacement will ruin smoothnes & reflections. Especially look at marked line - if you look closely to your first pic (without a wireframe) you will see that surface isn't smooth there. You should avoid vertexes with number of edges different from 4 in there.
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Re: BMW E46 cabrio
Here's my try - I'm not sure if it will be ok, but I would start with something like that.
Blue - add Red - remove |
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Re: BMW E46 cabrio
What FFS are you doing with that logo?
![]() Anyway, when rendering, that unsmooth mesh will dissappear That's the power of LW.. If you use tri's, it will look pretty bad in Modeler, but once rendered, you can't recall them.Look at this pic: Over 40 tri's in it.. I can't spot them ![]() http://arjen.zanderz.org/cobra/cobra4.jpg Good luck Dennis! |
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