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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 10-06-2005
Marqus Marqus is offline
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Re: The Porsche 911 996 GT3 Project Part 1

Very nice renders and carpaint, but...
You are making very dense mesh, IMHO it's more difficult too keep it clean.
Side windows shouldn't be so flat, add a horizontal polyrow there. And your rims are sticking out way too much

Porsche 911 Turbo WIP<br />Audi TT WIP<br />/\/\arquS
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  #22 (permalink)  
Old 10-07-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@Marqus, Why didn't you finnish your Porsche?? It's looking really nice. Sad if you don't finnishing it.
And yeah you have right, it's a dens mesh but the ditails of the car make it hard to get clean and good lines, trying to avoid trigons and thats why. The mesh looks bad with meshsmooth if I don't have quads (in some areas its okey with less trigons (right word/spelling?)). Thats my opinion anyway.
edit, Good point about the side windows, will check that out
@revelli,mvotre: No problems*
I have some work to show you guys. The interior is start to take shape (though I only have 3 pic's). Post it tonight (my time, GMT +1).

@Myst_88, 28y wow!, thats old. What education do you have? What have you worked with before?
Chears guys!

W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #23 (permalink)  
Old 10-07-2005
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Re: The Porsche 911 996 GT3 Project Part 1


Amazing Callan2k 8o , great studio render .

read , understand , wait , make it better
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  #24 (permalink)  
Old 10-08-2005
Myst_88 Myst_88 is offline
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Re: The Porsche 911 996 GT3 Project Part 1

Old ?! I haven't started walking with a stick just yet I studied engineering for 4 years and after that I traveled 3 years all over the world for my previous job. I'm currently working as a project engineer in the oil refinery bussiness. As I want to buy an apartment, I started looking for a 3D program to simulate the interior. That's how I got to know Maya and the rest is history... I hope to start my own 3D car (probably Ford GT40) soon but I still have a hell of a lot to learn and I have limited time as I also started evening school. Anyway it's good to know that there are forums like this to learn from talented guys like yourself. You will defenetly hear about it when I post my first screenshots !
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  #25 (permalink)  
Old 10-09-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@Myst_88, wow! the Gt40 is really nice indeed! Love that car, specially the new one! My plans whas to be an engineer :mrgreen: I'm studing on a upper secondary school (not sure what its called) with a technical alignment. It's tree years and then I need 4-4,5 years at a university. Though I don't know if I'll do it becouse of the skills a develope in 3d :mrgreen:
Don't think about everything you need to learn. Start the project and you will learn in the process Let me know about it, I'll forsure follow you progress Though it's to bad that you don't use max
Ps. It's easier to help you with something concrete then just tell you how to do a car Lunch you project ASAP!
Ps2. What are you learning at evening school?

@Marqus, I'm not sure of the wheels. If you look at the wires, The wheels aren't sticking out, atleast the rear doesen't and the front do it very little. The front wire pic is abit confusing. I need to check the windows, good point.

Did some shapes for the interior



Some renders from the interior














There is alot of unaccurate parts, will do the tweaks later.


W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #26 (permalink)  
Old 10-09-2005
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Re: The Porsche 911 996 GT3 Project Part 1

Woah sick! I love it!!


If you can't stand the heat, don't walk into the fire...
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  #27 (permalink)  
Old 10-09-2005
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Re: The Porsche 911 996 GT3 Project Part 1

high quality modelling u got there !!!
really nice
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  #28 (permalink)  
Old 10-09-2005
Marqus Marqus is offline
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Re: The Porsche 911 996 GT3 Project Part 1

Look at the pictures. Red - yours, blue - how it should IMHO be (don't look at the blue shape, just at the idea - the rim is sticking too much).

About my Porsche: probably I will have some more time now, so I will try too work on it more (I hope so).

Great job on the interior.

Attached Thumbnails
porsche-911-996-gt3-project-part-1-fix.jpg  

Porsche 911 Turbo WIP<br />Audi TT WIP<br />/\/\arquS
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  #29 (permalink)  
Old 10-10-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@Marqus, aha! okey I didn't understud you right then. I see you what you mean now. It make sense.
I fixing that righ away.
@Vedder313,

W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #30 (permalink)  
Old 10-11-2005
Myst_88 Myst_88 is offline
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Re: The Porsche 911 996 GT3 Project Part 1

Your work is just insane man!! You used Sub-D's for this or also Nurbs ?

Thinking about what else I need to learn is indeed a neverending story, so I will take your advise and start my own project soon. Just give me another 2 or 3 weeks
I'm learning projectmanagement at evening school, it's quite interesting and only one day a week so I hope to use the rest of my time to work on my modeling "skills"...


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  #31 (permalink)  
Old 10-12-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@Myst_88 ,Not sure of what u mean with Sub-D's, I'm using Max/ polymodeling, almost everytime :mrgreen:
Update on it's way

W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #32 (permalink)  
Old 10-22-2005
Myst_88 Myst_88 is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@Callan2k. Sorry for the late reply. Well, I don't know about 3DMax but in Maya you have Polygonal, NURBS and Subdivision surfaces. My Maya training book says :"SubDs are a surface type in Maya that combine some of the best features of NURBS and polygon surfaces. SubDs get their name from the ability to add geometry to localized areas of the surface where greater detail is needed, without affecting the rest of the surface". In the attached screenshot you can see two SubD surfaces. The cage around the Surface is the Level 0 polygonal surface before applying several smoothing actions. By modifying the polygonal shape you can harden (partial or full crease) some of the edges (shape on the right) and even extrude a face (shape on the left).
Btw I don't think that my first car will be a Ford GT 2005. The problem is that I can't find top,side,front and back blueprints for this type of car. So I decided to go for the Toyota Celica GT. I've got the blueprints and downloaded several pics of the car. Now I just need to find the time to get started...
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porsche-911-996-gt3-project-part-1-subds.jpg  
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  #33 (permalink)  
Old 10-23-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

The update is late becouse I have/hade a cold. But I have done some work and the model is almost finnish. There are some texture problems to solv though I need to advanst in uvw unwrap skills. Need find/create a good seamless leather texture. I have one that are seamless but it look bad. Though it seamless its look like there is a "checker" looking thing in the texture. Hard to me to explane. I'll post a illustration.

Here is the update.
Attached Thumbnails
porsche-911-996-gt3-project-part-1-interior-01.jpg  porsche-911-996-gt3-project-part-1-interior-02.jpg  porsche-911-996-gt3-project-part-1-checker.jpg  
Attached Images
File Type: gif Interior2.gif (216.7 KB, 156 views)
File Type: gif Interior3.gif (130.1 KB, 154 views)

W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #34 (permalink)  
Old 10-23-2005
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XSImatrix XSImatrix is offline
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Re: The Porsche 911 996 GT3 Project Part 1

that *checker* pattern yousee is because the texture has some variance in it, as you ccan tell the tiling shows that some parts of the texture are light and some areas dark. THIS WILL SHOW WHEN TILED, seamless means the texture can be tiles without any noticeable seam between the tiles.

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  #35 (permalink)  
Old 10-23-2005
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Re: The Porsche 911 996 GT3 Project Part 1

Amazing job, great renders, looks so terrific 8o

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  #36 (permalink)  
Old 10-24-2005
Callan2k Callan2k is offline
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Re: The Porsche 911 996 GT3 Project Part 1

@XSImatrix, Okey I see what you mean and is there anything I can do about it? I really need does leather materials although its hard to notice the diffrence when I don't do closeups one the interior. I really whana learn to make good uvw maps so I see its like a good opportunity to practise

W.I.P // Porsche http://www.smcars.net/forums/index.php?topic=18809.0
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  #37 (permalink)  
Old 10-24-2005
LGP LGP is offline
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Re: The Porsche 911 996 GT3 Project Part 1

lovely silver paint.. oh damn and also awesome modelling

great work

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