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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 12-06-2007
Erik_S Erik_S is offline
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that is looking really hot. I love the renders, they look very good to me, just a bit low quality. Can you show us a good quality render? i would love to see where that's going to On the modelling i don't have crits except the rear wheel arch isn't totally round. A bit wavy, but keep it up!
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  #42 (permalink)  
Old 12-06-2007
KMyers-MG KMyers-MG is offline
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Thanks Tom & Erik.
Appreciate the comments. I think the wavey reflection is due to the HDRI as the wheel arch is a simple cylindar with the exception of the spliit poly at the top with the vers moved slightly up.

I'll also look at getting a higher quality render though I'm not 100% sure what the best way to improve the quality is. If you have suggestions for that I'd be happy to hear them.

here are my current render settings


Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html

Last edited by KMyers-MG : 12-06-2007 at 10:07 AM.
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  #43 (permalink)  
Old 12-06-2007
Erik_S Erik_S is offline
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for the higher render i think you should increase the subd. of the lights to around 30/40. Than you have a good quality. And you have ot increase the amount of subd. on your mats. Especially the chrome and rubber mats. The paint of the car looks allright to me!

This will increase the render time but i think it's definately worth it
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  #44 (permalink)  
Old 12-06-2007
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50cent 50cent is offline
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Hmm Nice, that's what i call a nice shaved box haha keep up

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  #45 (permalink)  
Old 12-06-2007
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hmg2007 hmg2007 is offline
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Nice work on the pick-up, love the renders, keep it up.


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  #46 (permalink)  
Old 12-07-2007
KMyers-MG KMyers-MG is offline
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here's what should be a higher quality render... increased the light subd's from 8 to 30, and the chrome subd's from 50 to 100... better?



Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html
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  #47 (permalink)  
Old 12-07-2007
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tom120934 tom120934 is offline
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It's better at some places (body, interior) but some parts still need better quality : front grid, engine, rims, shadow below the car.

If you're short on rendering time : maybe you should try to do only partial renders (if your renderer allow it) on that parts of the picture, and then mix with a standard render. But it will be just better to increase quality settings.

Another solution you may consider is to try another scene. Maybe an outdoor (just sky, sun and a ground plane)



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  #48 (permalink)  
Old 12-11-2007
rnlobo rnlobo is offline
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Fantastic work..Gave me "Blue Balls".....
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  #49 (permalink)  
Old 12-13-2007
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garethgeezer garethgeezer is offline
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Nice truck KM, very nice. Best option for the detail side of things is to leave it all in clay for as long as you possibly can. Get the modelling finished then work on rendering. I use region rendering to check little details, saves time rather than rendering the whole scene. Keep going, I like it
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  #50 (permalink)  
Old 12-13-2007
KMyers-MG KMyers-MG is offline
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Thanks Tom & Gareth... haven't had time lately to work on it, but gotta get back to the interior in the next few days.. Appreciate the input and help.

Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html
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