![]() |
![]() |
![]() |
|
![]() |
|
|||||||
| Work In Progress: Rendering and animation Show off your projects you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Re: 1993's MX-5, factory supercar of the century.... JK
you hit the dart on the dollar scott*
![]() .. Been doin a bunch, but my renders are turning out kinda sillly.* There are these strange extrusions that only show up in the mental ray renders.* They arent in my viewport or in the standard software render. urgh and, i've been giving surfaces volume, i guess... instead of being paper thin... is that practical? or does that just complicate things and im not really getting anything out of it. heres a pic ![]() Hi |
|
||||
|
Re: 1993's MX-5, factory supercar of the century.... JK
ok, i'm not sure, but wut i think the problem is (if u r using meshsmooth, or w/e it is u use to smooth) the iteration value for viewport is different then in the render value.. so for ex iteration for viewport can be 2, but for render value can be 1, so it turns out differernt,
i'm not sure if that is the problem.. but check it out neways and let us know sweet model by the way |
|
|||
|
Re: 1993's MX-5, factory supercar of the century.... JK
Quote:
i cant come across anything about iterations in the render globals or in the object attributes. There is a display level, but it doesnt change anything in the render. the following is a render using the maya software renderer. ... mental ray blows accept i'm really fond of the global illumination ![]() Hi |
|
|||
|
Re: 1993's MX-5, factory supercar of the century.... JK
Ok, this is probably my last update of the night. but, I started fudging around with some materials. not really done with the front end yet though. still need turning lights on the sides even.
thanks for any comments/help so far, much appreciated. ![]() Hi |
|
|||
|
Re: 1993 Mazda MX-5
Quote:
i tend to start with a basic polygon plane, extrude from that. and when i get the shape done i smooth with sub-divissions, which are easy enough to use, and you have the feature of returning to the underlying polygonal shape and make shanges that ripple up through the subdivision. the only downside i've found is how sub-d's react when rendering with mental ray. I hear Max8 is due to have sub-d's added to its toolset. hope that goes well. its tough, cause im not really sure about the best way to take on a project, or even a piece of a project. So i start over... over and over and over again. until something goes smoothely. I see alot of the work on this website and they make it looks so easy. It's just that technique goes such a long way. way longer than just knowing what the different tools do. So since you know max already, it shouldnt be that hard to switch to maya, the tools are easy to learn and if youalready have the technique your gold. ![]() Hi |
|
|||
|
Re: 1993 Mazda MX-5
Yo folks
few more details.... door panels... i havent found any decent diagrams of the interior... i think im going to have to go out and take some photo's of my own maybe i'll go figure out how to render a wireframe next. yellow flavor? ![]() Hi |
|
||||
|
Re: 1993 Mazda MX-5
What's with the crease on the back, and the corner of the trunk? It's supposed to be round
![]() http://www2.gol.com/users/motors/showroom/MX5.jpg |
|
|||
|
Re: 1993 Mazda MX-5
Quote:
I wish i had a good top view ![]() Hi |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| gran turismo blueprint requests anyone? | multimediaman | Requests | 115 | 05-23-2007 03:19 AM |
| Mazda MX-6 (1993) | S.Beuchert | Mazda | 1 | 03-14-2006 01:48 PM |
| Mazda Xedos 6 (1993) | S.Beuchert | Mazda | 0 | 07-18-2004 05:52 PM |
| Mazda MX-5 Eunos Roadster (1993) | S.Beuchert | Mazda | 0 | 02-29-2004 05:01 PM |
| Mazda MX-3 (1993) | S.Beuchert | Mazda | 0 | 02-29-2004 05:00 PM |
|
All times are GMT -5. The time now is 02:30 AM. |