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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 10-08-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

he said the intake/front of the car reminds him of the whale shark, so he posted an example for comparison.

If you have trouble getting the panels to flow, try creating polys in the gaps, or just target weld them together, then modify unutil its smooth, then seperate/detach the different panels. I do it this way, and it can sometimes be easier than just moving them about seperately.
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  #22 (permalink)  
Old 10-09-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

you hit the dart on the dollar scott*

.. Been doin a bunch, but my renders are turning out kinda sillly.* There are these strange extrusions that only show up in the mental ray renders.* They arent in my viewport or in the standard software render.

urgh

and, i've been giving surfaces volume, i guess... instead of being paper thin... is that practical? or does that just complicate things and im not really getting anything out of it.

heres a pic

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  #23 (permalink)  
Old 10-09-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

heres another problem im running into.

On the left is the mental ray render, on the right is the screenshot of the viewport.

what the hell.



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File Type: bmp sunday6.bmp (1.26 MB, 186 views)

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  #24 (permalink)  
Old 10-09-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

ok, i'm not sure, but wut i think the problem is (if u r using meshsmooth, or w/e it is u use to smooth) the iteration value for viewport is different then in the render value.. so for ex iteration for viewport can be 2, but for render value can be 1, so it turns out differernt,

i'm not sure if that is the problem.. but check it out neways and let us know

sweet model by the way
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  #25 (permalink)  
Old 10-09-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

Quote:
Originally Posted by mpfive
ok, i'm not sure, but wut i think the problem is (if u r using meshsmooth, or w/e it is u use to smooth) the iteration value for viewport is different then in the render value.. so for ex iteration for viewport can be 2, but for render value can be 1, so it turns out differernt,

i'm not sure if that is the problem.. but check it out neways and let us know

sweet model by the way
well, i'm using sub-divisions, and im using maya. which brings up an interesting point that i think alot of people here use 3dsmax and not so many maya users. .. . am i right in that? i know there are other software users out there (rhino,lightwave,xsi) but yeah.. i dont know, maybe im wrong.

i cant come across anything about iterations in the render globals or in the object attributes. There is a display level, but it doesnt change anything in the render.

the following is a render using the maya software renderer. ... mental ray blows accept i'm really fond of the global illumination
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  #26 (permalink)  
Old 10-10-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

car looks good, and it does sorta look like that whale thing





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  #27 (permalink)  
Old 10-10-2005
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Re: 1993's MX-5, factory supercar of the century.... JK

Ok, this is probably my last update of the night. but, I started fudging around with some materials. not really done with the front end yet though. still need turning lights on the sides even.

thanks for any comments/help so far, much appreciated.


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File Type: bmp sunday10.bmp (900.1 KB, 162 views)
File Type: bmp sunday11.bmp (900.1 KB, 156 views)
File Type: bmp sunday12.bmp (900.1 KB, 155 views)
File Type: bmp sunday13.bmp (900.1 KB, 153 views)

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  #28 (permalink)  
Old 10-10-2005
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Re: 1993 Mazda MX-5

looks pretty good! i'm planing to learn maya myself, although i really like max have you tried nurbs in maya ? should be better than poly modeling, just gotta know how to use it

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  #29 (permalink)  
Old 10-10-2005
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Re: 1993 Mazda MX-5

Quote:
Originally Posted by Shorty
looks pretty good! i'm planing to learn maya myself, although i really like max have you tried nurbs in maya ? should be better than poly modeling, just gotta know how to use it
I have tried using nurbs in maya, but well... yeah, i dont know how to use them properly. So to me it seems very touchy. though it might be the way to go if your in search of the perfect curve.

i tend to start with a basic polygon plane, extrude from that. and when i get the shape done i smooth with sub-divissions, which are easy enough to use, and you have the feature of returning to the underlying polygonal shape and make shanges that ripple up through the subdivision. the only downside i've found is how sub-d's react when rendering with mental ray. I hear Max8 is due to have sub-d's added to its toolset. hope that goes well.

its tough, cause im not really sure about the best way to take on a project, or even a piece of a project. So i start over... over and over and over again. until something goes smoothely. I see alot of the work on this website and they make it looks so easy. It's just that technique goes such a long way. way longer than just knowing what the different tools do. So since you know max already, it shouldnt be that hard to switch to maya, the tools are easy to learn and if youalready have the technique your gold.

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  #30 (permalink)  
Old 10-10-2005
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Re: 1993 Mazda MX-5

the thing that bugs me the most is that the hotkeys are diferent, takes a while to remember everything other than that it's quite ok, still something diferent but ok

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  #31 (permalink)  
Old 10-10-2005
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Re: 1993 Mazda MX-5

Yo folks

few more details.... door panels...

i havent found any decent diagrams of the interior... i think im going to have to go out and take some photo's of my own
maybe i'll go figure out how to render a wireframe next.

yellow flavor?


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File Type: bmp monday6.bmp (900.1 KB, 107 views)

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  #32 (permalink)  
Old 10-10-2005
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Re: 1993 Mazda MX-5

wow, sweet, gotta love those miatas
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  #33 (permalink)  
Old 10-11-2005
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Re: 1993 Mazda MX-5

I know, they have such great personality.

and here is an update

i think i might go back to red color though.


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File Type: bmp tuesday2.bmp (900.1 KB, 75 views)

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  #34 (permalink)  
Old 10-11-2005
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Re: 1993 Mazda MX-5

yes plz do (go back to red color i mean) good job so far, gl with interior

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  #35 (permalink)  
Old 10-12-2005
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Re: 1993 Mazda MX-5

What's with the crease on the back, and the corner of the trunk? It's supposed to be round
http://www2.gol.com/users/motors/showroom/MX5.jpg


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  #36 (permalink)  
Old 10-12-2005
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Re: 1993 Mazda MX-5

Quote:
Originally Posted by NightEye
What's with the crease on the back, and the corner of the trunk? It's supposed to be round
http://www2.gol.com/users/motors/showroom/MX5.jpg
you know what else too i see from that picture, is that the trunk needs to be much wider

I wish i had a good top view

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  #37 (permalink)  
Old 10-12-2005
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Re: 1993 Mazda MX-5

How bout a nurbs interior?

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