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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Re: Jeep Liberty 2005
@Bumari: He even said so
![]() One comment on the material.. Either use a Fresnel shader for reflection, or add a gradient (indicent angle) to the reflection T slot. It looks a bit.. plain ![]() EDIT: For the chrome, put the diffusion down to about 40%.. it's a bit light ![]() Nice start though, and nice to see a fellow LW-er ![]() |
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Re: Jeep Liberty 2005
That's looking pretty sweet to me. Nice job so far. Keep at it.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
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Re: Jeep Liberty 2005
thx guys,
Bumari - yep - LW7, only tool I have enough patience for... Night Eye - you're right, there is no fresnel / incidence angle yet - it's only test for smoothness, that chrome settings... for head lights... yess.. weird but there is diffuse = 0 (luminosity too) I'll try to make it once again, but I'm affraid it's bump map fault, it's amplitude is rather huge ![]() BTW there is white background, white ground and black invisible wall around the car (for reflection). lt.knysha - well, I believe you didnt use lightwave and it's subdivision tool yet. Those 'bugs', as you called them, are just effects of this tool, but don't worry - it's a start, only couple of hours of work, corners and edges will be sharpen, you'll see ![]() thanks for comments cheers Seraph shots of my previous offroader Jeep Grand Cherokee: ![]() The time is always against us... |
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Re: Jeep Liberty 2005
Quote:
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