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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 10-08-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

last render for today cheers.


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  #22 (permalink)  
Old 10-08-2005
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XSImatrix XSImatrix is offline
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Re: mazda 6 - import tuning contest

Sweeeeet!!

Nice lights, are those welded semicircle!?! that must be why it took so long

- Michael Markieta -
Instant Message Me on MSN to get in Touch @ markietamike@gmail.com
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  #23 (permalink)  
Old 10-09-2005
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Re: mazda 6 - import tuning contest

indeed wut xsi said, awsome job so far
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  #24 (permalink)  
Old 10-09-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

indeed the headlights are circles but they are welded,
somehow i dont like the chrome affect on the tailights
there is some way that i could do that the crome meterial
will reflect a diffrent hdri?
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  #25 (permalink)  
Old 10-09-2005
Ravens Ravens is offline
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Re: mazda 6 - import tuning contest

rip|15, put at the MAterials library, in your chrome material>Maps> Envoriment> a hdri


Its nice !!!

Current Project
Audi RS4
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  #26 (permalink)  
Old 10-11-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

an update

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  #27 (permalink)  
Old 10-11-2005
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Re: mazda 6 - import tuning contest

i like the front

i like this front better then mp5 one


KvH-DeSiGn=ReVoLuTioN
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  #28 (permalink)  
Old 10-11-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

and the rear

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  #29 (permalink)  
Old 10-11-2005
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Re: mazda 6 - import tuning contest

wow, looks awsome, i c u made the same grill.. very nice, btw, i noticed u r making the mazdaspeed 6 rear bump, y want u make the front of it?
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  #30 (permalink)  
Old 10-11-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

lol, i've just stoled the idea from the mazda speed lol
but i"m trying to keep the design unique as possible(if we consider the fact thati"m not an
automotie designer)
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  #31 (permalink)  
Old 10-12-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

some wires



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  #32 (permalink)  
Old 10-12-2005
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Re: mazda 6 - import tuning contest

This is coming along nicely. Great work.

Keith (MyersGRFX) Myers
MG-Motorsports<br />Site Owner/Admin/Painter
http://www.mg-motorsports.net

WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html
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  #33 (permalink)  
Old 10-13-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

hi guys, i need help, what can i do if i have finished the meterial slots in the meterial editor?

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  #34 (permalink)  
Old 10-13-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

a little update

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  #35 (permalink)  
Old 10-13-2005
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Re: mazda 6 - import tuning contest

Reallly sweet!! hows the grill gonna look like?

bars, poles, crisscross, hexagonal?

- Michael Markieta -
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  #36 (permalink)  
Old 10-14-2005
o.j o.j is offline
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Re: mazda 6 - import tuning contest

The wheels look just a little bit too large but who am i to say so

Quote:
Originally Posted by rip|15
hi guys, i need help, what can i do if i have finished the meterial slots in the meterial editor?
Create a Multy/Sub material. That way you can actually create as many materials as you want. Just keep placing sub materials into sub materials. I hope you understood

Good luck,
Oliver.

Oliver
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  #37 (permalink)  
Old 10-14-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

damn, i hoped there is another solution
about the grills, not sure
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  #38 (permalink)  
Old 10-14-2005
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Re: mazda 6 - import tuning contest

it's coming along nicely... keep it going!

Every object in motion stays in motion until it runs out of gas, needs a taco or something...

[Current WIP]:
Lamborghini Murciélago

[WIP]Porsche 911 Turbo (996) - TechArt Formula
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  #39 (permalink)  
Old 10-15-2005
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Re: mazda 6 - import tuning contest

You can delete the materials from material editor by pressing the "X" below material slots... click it, then just check "affect only materials in editor slot" and OK. That way the material stays in the scene but is deleted from the editor... So no need to make multi/sub materials really...
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  #40 (permalink)  
Old 10-19-2005
rip|15 rip|15 is offline
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Re: mazda 6 - import tuning contest

thanks
new wheels anyone? | soon a scene with an tuned 350Z


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