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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 12-03-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

now, ive made som progress.. however i realy need tips on the lights.... Back ones will probably be a texture.. any tips on how i can find one?
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  #22 (permalink)  
Old 12-03-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

My last progress, im of to bed .. Quick mirror and NO blueprints still unaccurate n stuff, baad angels, just two quick renders so u can critt a bite ... Still need headlight help


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my-firls-car-max-plz-step-audi2.jpg  my-firls-car-max-plz-step-audi-tt-bnack.jpg  
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  #23 (permalink)  
Old 12-04-2005
Teuntjuh Teuntjuh is offline
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Re: My firls car in max... Plz step in :)

Wow, very nice for your first car. Especially the material. Can I ask what it is?

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  #24 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Hehe, its brazil free software and a basic brazil material, and the classic white self illuminant box above doesnt look too good, gonna learn HDRi with Mental Ray :roll:
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  #25 (permalink)  
Old 12-04-2005
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Re: My firls car in max... Plz step in :)

nice, but weld the car in the middle

my portfolio here www.revelli.wz.cz
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  #26 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

As soon as everything is done i will weld it in the middle... I think this is all that i have left:

1. Side mirrors
2. Door handle
3. Front Headlights
4. Rear Headlights
5. Side blinker
6. License plate

anything i forgot???
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  #27 (permalink)  
Old 12-04-2005
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Re: My firls car in max... Plz step in :)

max has a symmetry modifier, use it instead of mirror (auto welds, and can be set to 0.1 weld threshold, so no screwing around with chamfered lines)

gud work on this tt. (carpaint could use some work though)

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  #28 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Wow, checked out the symmetry thing... Works great, thought it might be a bit dodgy but it wasnt
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  #29 (permalink)  
Old 12-04-2005
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Re: My firls car in max... Plz step in :)

and you can set the symetry modifier to view the symetry when you are modelling, very usefull for me

my portfolio here www.revelli.wz.cz
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  #30 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Thx ,

I am in STRONG NEED of a Rear light texture, all u previous Audi TT modelers WHERE did u get the texture?? Links or posts would be most thankful.
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  #31 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Hehe, okej here goes : i found the best pic of an audi tt i could on the internet (frem sortof behind) cut out the rear light in photoshop... (low resolution too bad) Then had my first experience with UVW mapping, after some hard work and experimenting i found the box button and managed to rotate, scale and move the bitmap in position VOILA!!!!

Veeeeery quick render with super sucky materials... but the texture is there and im proud as ****

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my-firls-car-max-plz-step-rear-texture.jpg  
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  #32 (permalink)  
Old 12-04-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Sorry if this gives a double post but i got bored and made a "propper render"


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  #33 (permalink)  
Old 12-05-2005
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Re: My firls car in max... Plz step in :)

The texture job looks quite good. Nice work, keep at the paint though, its just... not quite right, but I can't explain why.


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  #34 (permalink)  
Old 12-05-2005
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Re: My firls car in max... Plz step in :)

your going to make the head lights later right?? just having the lights there as a texture doesnt quite look as good as the rest of the car





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  #35 (permalink)  
Old 12-05-2005
Teuntjuh Teuntjuh is offline
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Re: My firls car in max... Plz step in :)

I've been having problems with the lights too, but I don't want a texture because that'll bring the realism down. Maybe someone can post a lights tut for a TT or something here. It would help us both and probably more noobies who don't know how to do lights.

I really like the car. I mirrored the halfs, joined them, and selected all vertices, welded using a threshold of 0,01.

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  #36 (permalink)  
Old 12-05-2005
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Re: My firls car in max... Plz step in :)

pls, try to make the back lights 3d
then it will be goooood

my portfolio here www.revelli.wz.cz
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  #37 (permalink)  
Old 12-06-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

Will do that , probably use same tachnique as front ones, then put a glas infront ( red) with a good bump map fro the back light efeckt thingy

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  #38 (permalink)  
Old 12-10-2005
Mista.David Mista.David is offline
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Re: My firls car in max... Plz step in :)

No big modeling progress, will get some done soon, however i tried to get to know mental ray..... didnt go so well, scene is crap, but it has HDRi Wohooo, materials and everything needs tweeking... However heres a pic, all c&c are welcome plus all the tips about mental ray u have


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  #39 (permalink)  
Old 12-13-2005
Ridge Ridge is offline
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Re: My firls car in max... Plz step in :)

Lookin great, man! Here is a reference photo of the front end for ya! I have much much higher resolution, if you want it!
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  #40 (permalink)  
Old 12-13-2005
ithackston ithackston is offline
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Re: My firls car in max... Plz step in :)

I'm not sure if you already knew this, but if you right click your bp planes and uncheck visible to camera, they are hidden in the render. Great model, I'm still working on my first and there is NO WAY it will turn out this good.

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