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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 11-25-2005
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Dodge Viper

My newest project, got turned on by the new need for speed, their low poly models are amazing, so i decided to try it out myself. Pretty hard, and i bet my car is quite inacurate. lights will be modified, textures probably aplied.
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Old 11-25-2005
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Re: Dodge Viper

Whoa! Didn't know that was low poly until I read your post. Mind shareing a wireframe? :mrgreen:

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Old 11-25-2005
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Re: Dodge Viper

well you can see the low poly things on sides of the car, lights give it away pretty fast too. here's a wire and new lights
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Old 11-25-2005
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Re: Dodge Viper

i dont think, that this car is really lowpoly
anyway looks very fain, but some places are inacurate
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Old 11-25-2005
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Re: Dodge Viper

Quote:
Originally Posted by Shorty
got turned on by the new need for speed, their low poly models are amazing
they might look amazing in game... but after all in 3ds max they looks actually quite bad.

[edit]
and i forgot to say that does not look low poly, you could get same reseults for about 40% less polies
(see my unfinished low poly Viper as example at unfinished projects section)

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Old 11-25-2005
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Re: Dodge Viper

i'll download your car and check out the poly structure. But what i mean by low poly is that it doesn't have meshmooth on, which probably adds 80% more polies, and keeping the count fairly low it still manages to look realistic and lag free. a nice car to test animating skills on

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Old 11-26-2005
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Re: Dodge Viper

updates. rims will be redone, maybe diferent style too
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Old 11-26-2005
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Re: Dodge Viper

very nice reflections
but im not sure about hte wheels
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Old 11-26-2005
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Re: Dodge Viper

i don't like the wheels, put the stock ones on. they look the best
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Old 11-27-2005
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Re: Dodge Viper

your circle bollean made a lot of over leften verticies

looks low poly for some reason

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