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1st Hard surface attempt, Audi TT.
Hi,
This is my first attempt in hard surfaces. I probably won't do a 2nd attempt(well maybe just a concept one in future), thus I need to make this good. And pardon my 'lousy' english. I can do better, just that I don't normally have the time to do an excellent grammatically-error-free-essay. ![]() I would like some directions/ comments regarding the following aspects: 1 - Will I add more value to my work if I model the interior for a non-convertable as well? and if so, how do I source out blueprints for those seats and such? 2 - This version of Audi TT is just one of the many I could find from the web. The frontal is quite different from the rests. If you have already noticed, I was refering to the grills. Any experts here able to tell me what is obvious from those hollow grills' inside? 3 - For fine grills, do I need to model them or just use bump/ displacement maps? 4 - I need info on the materials and maps... As you can see... mine sux. ![]() 5 - Anyone has info on the inside of the beams? Blueprints, anything... Also, I have created a poly-turbosmoothed tyre plane. It is extendable to 40 times or more to form a tyre but I think it's too heavy somehow... I'll try to find time to upload the max file if anyone doesnt mind heavy stuffs ![]() Thanks in advance |
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Re: 1st Hard surface attempt, Audi TT.
Quote:
Second let me ask you what you meant by first attempt in hard surfaces. Now i'll try to answer the questions. 1. Depends on what kind of value you are looking for. If you plan to sell the model it is usually better to do a more detailed interior to go with it. There are really no blueprints for interiors alone so i suggest you look for as many pictures of the interior as possible. You can get the proportions right by comparing them to some of the car's main body's proportions. 2. Just do a bit of research on different facelifts and i'm sure you'll find what you need. 3. It really depends on what kind of a system you are using. If you get the displacement maps right then i suggest you use them to save computer resources.(esp. since the tires are meshsmoothed) 4. I could help you but first you need to tell us which renderer you are using. (e.g default scanline, vray, etc) 5. If by beams you mean headlights then the best possible way to get them right is yet again look for as many decent ref pics as possible. Cheers, Oliver. ![]() Oliver |
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Re: 1st Hard surface attempt, Audi TT.
Quote:
Hi, Thanks... So I guess I would need to head down to the library more often... -.-" Regarding the hard surface, you see, I just picked up modelling in september... Thus I have only modelled organics objects then onwards. I have never dared attempt hard surface modelling using polygons as I have a misperception that only nurbs and splines are used for those 'hard surfaces' like products, cars, stills etc. I want to model this because I don't wish to stay in organics only. As for the methods of rendering, I am new to all these. In fact, I do not know what else are there besides scanline and Mental ray... sigh Cheers, Kuodo |
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Re: 1st Hard surface attempt, Audi TT.
Quote:
I don't quite make out what you meant by the alloy? Do you mean the blue parts or the rim? I used alot of relax paint when I have trouble with smoothing them out. Thanks Kuodo |
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