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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 12-04-2005
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Lambo - gallardo (low poly)

i got bored with doing highpoly models , and i have now started my 2nd low poly model.



C&C Aleg8r
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Old 12-04-2005
Mista.David Mista.David is offline
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Re: Lambo - gallardo (low poly)

Looks nice , what are u going to use it for?? or are u just gonna make it for fun?
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Old 12-04-2005
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Re: Lambo - gallardo (low poly)

fun for now , unless someone can help me put it into GTA : SA.

its made in maya 6.0 if it makes any difference.
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Old 12-04-2005
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Re: Lambo - gallardo (low poly)

nice, wheels looks funny to me
wire pls

my portfolio here www.revelli.wz.cz
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Old 12-04-2005
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Re: Lambo - gallardo (low poly)

Wire:

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Old 12-05-2005
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Re: Lambo - gallardo (low poly)

Update:

Clay:


wire:


poly count:


C&C please.

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Old 12-05-2005
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Re: Lambo - gallardo (low poly)

you can save some polies on the back side of a wheel

my portfolio here www.revelli.wz.cz
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Old 12-05-2005
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Re: Lambo - gallardo (low poly)

hehehhe sneeky , but ill do that
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Old 12-06-2005
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Re: Lambo - gallardo (low poly)

done a little optimizing




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Old 12-06-2005
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Re: Lambo - gallardo (low poly)

Update:







C&C please.
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Old 12-06-2005
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Re: Lambo - gallardo (low poly)

good modelling, but the rear need optimizing too

my portfolio here www.revelli.wz.cz
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Old 12-06-2005
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Re: Lambo - gallardo (low poly)

thanks , can u give any tips on how to cut the polys down ??
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Old 12-08-2005
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Re: Lambo - gallardo (low poly)

Update:

this is not too good , as its my first time texturing but what to u think i should fix to make it look better?



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Old 12-08-2005
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Re: Lambo - gallardo (low poly)

The bodylines shoudl be a quite a bit more subtle and they could use a highlight where the the bent brass is supposed to point upwards. I suggest you should use a vector graphics programme to do them.
Can you post a shot of the texture itself and the uv layout please, maybe you made some mistakes there. (I think the side suffers some stretching)

Other than that the whole car looks quite good. Your polygon structure is very clean and effective. And the general impression of the mapping and texturing is good for a first atempt.
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Old 12-08-2005
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Re: Lambo - gallardo (low poly)

i would post the uv map , and texture , but there huge files 2048 x 2048 , to try and get the text to not looks pixely. donno if thats why way to go or not.

but ill host them on photobucket and past links.

http://i14.photobucket.com/albums/a3...ardo/skin2.jpg
http://i14.photobucket.com/albums/a3...do/uv-map2.jpg
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Old 12-08-2005
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Re: Lambo - gallardo (low poly)


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Old 12-09-2005
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Re: Lambo - gallardo (low poly)

I correct myself: the uv map needs a lot of improvement actually.
First have a look arond, there's another WIP Gallardo beeing posted here on the forums and the author also showed his uv-layout here. You may want to get yourself some inspiration there.

Other than that, It's a common rule to uv-mappng to try not to squish or deform any parts of the car in the uv-map. It's also a bad idea to overlay parts unless they are symmetrical and don't require assymetric txexturing. (ie in most cases you can _not_ overlay both sides of the car because one side usually has the fulel tank cap).
You can do a simple test to assure, if your mapping is good: create a checkboard texture and put it onto the car. If the texture square are still evenly sized squares when the texture is applied, your mapping is good (although some parts usually require to have them mapped a bit bigger for the sake of detail, like lights and stuff).

I hope this helps you a little bit.
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Old 12-09-2005
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Re: Lambo - gallardo (low poly)

thanks for that , unforutanly i cant see the other unwarp i dont know why , but it doesnt load.
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Old 12-09-2005
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Re: Lambo - gallardo (low poly)

Hm.... well this is not a gallardo but it shoudl do as an example.
http://forum.rscnet.org/showpost.php...&postcount=111
You can see how I unwrapped my 6 series there.
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Old 12-09-2005
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Re: Lambo - gallardo (low poly)

I think the gaps are too wide on the uv map... And it maybe need some more polygons in the front. But looks pretty good though.
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