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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 12-06-2005
Spizzy Spizzy is offline
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BMW M Coupe

Trying my first attempt at a realistic car, any help please.

I'm having trouble smoothing the mesh, I think i need to add chamfers around the sharp corners?
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bmw-m-coupe-mcoupehoodwire.jpg  bmw-m-coupe-mcoupehood1.jpg  bmw-m-coupe-mcoupehood2.jpg  
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Old 12-07-2005
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-monster- -monster- is offline
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Re: BMW M Coupe

Try to keep the polys evenly spaced on smooth surfaces like on the bumper... also you should try not to use triangles, they are really hard to get smooth...
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Old 12-07-2005
evilhoodlem evilhoodlem is offline
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Re: BMW M Coupe

look at more reference pic. your mesh looks too round
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Old 12-07-2005
Spizzy Spizzy is offline
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Re: BMW M Coupe

Quote:
Originally Posted by -monster-
Try to keep the polys evenly spaced on smooth surfaces like on the bumper... also you should try not to use triangles, they are really hard to get smooth...
I'll try to find a way to fix that, but the fenders have a strange flare to them and I couldn't get it right without deleting vertexes.

I'll try to find some better ref pics too... the ones i have are too low res i think
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Old 12-07-2005
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revelli revelli is offline
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Re: BMW M Coupe

you can find huge amount of images at google
nice going on the first time, but it will be hard

my portfolio here www.revelli.wz.cz
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Old 12-11-2005
Spizzy Spizzy is offline
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Re: BMW M Coupe

Been insanely busy working the last week (read: 10 hours of sleep in 3 days) but I'm finally done so I got a little bit done on my model.

This is with a few quick chamfers and meshsmooth, a little frustrated with the goofy mesh and lots of problems with the bumper, I think I can fix that by fixing some strange polygons and welding vertices. Any help with technique and realism would be great!
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bmw-m-coupe-clayrende1.jpg  bmw-m-coupe-wireframe1.jpg  
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Old 12-11-2005
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funKa funKa is offline
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Re: BMW M Coupe

keep having your wire as simple as possible, keep doing quads , everytime you chamfter check there are no triangles (weld them into quads), make your mesh without bumps even in unsmoothed stage and make car using more refpics then blueprints

anyway kinda nice start but keep making small parts looking good rather then quickly making all the car messy

good luck

Looking nice , keep it up ! (put it in your signature and you don`t have to type it again, just post blank message )
Cheers, funKa


.. damn , i became a jazz maniac !
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