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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-09-2006
freew67 freew67 is offline
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Project #2 1970 Low Poly Challenger

I needed a break from my 59 olds, so I decided to take on one of my favorite cars, the Dodge Challenger.* I needed somethign with not as many crazy lines, but would still give me a little of a challenge.* This is my first attempt at the Dodge.* Im still learning how to setup the cars (place vertexes for smooth transitions in low poly).* This seemed to go a bit smoother than my Olds project.* It is a start, but have some questions.* The rear roofline needs some help.* Im not a 100% sure how to round the rear pillar, into the back window.* *I really couldnt see the lines that well so I took 5 mins to map it, and make a quick template, to get a better idea of what it would look like, not flat blue.* No smoother here, finally figured how to turn that off... * Any suggestios?



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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

looks fine
but im not sure about this part
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my portfolio here www.revelli.wz.cz
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

lol thats what happens when you map in about 2 mins. I just wanted some color real quick, Im sure their is an easier way, but need to learn the hard way sometimes I guess... I have never really mapped anything this complex before. A few buildings, a windtunnel, but nothing like this. It will take some time to get used to. I hope to have a new screen shot today. Spent a good amount of time last night on it, and hope to start mapping tonight. Is there any big ancient chinese secret to mapping?
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

Looks promising. You've improved much

For the mapping tutorial check this topic:

http://www.smcars.net/forums/index.php?topic=19656.0
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

Thanks a ton for the tutorial.* I have seen it before, long time ago, but could not remember where I found it.* I must have just looked right over it in the tuts section.* It dont get much better than that one.* After a couple hours of work last night, here is where Im at now.* Still some work to do, and hope to start mapping it tonight.

Now, 3d max peeps, anyone have a problem in perspective view, where it stops zooming? Have had it happen twice now, I would be zooming in and it would stop. Can move the car left right, but cant zoom in and out. Switch views, go back, then the car is not in per view anymore. Any ideas? :?


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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

Try pressing Z in the view. That should work

Btw could you show some wires?
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

Maybe when the problem happens again, I will hit Z. Went in to a file that had the problem, and just seemed like it zoomed out, not reset to normal persp view. Got me... Here is a wire... A little more work, and this will work fine for the game.
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

it will be nicer view to the model, if you dont conver the model to mesh
looks fine to me, maybe some faces could be cutted down

my portfolio here www.revelli.wz.cz
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Old 01-10-2006
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Re: Project #2 1970 Low Poly Challenger

Quote:
Originally Posted by revelli
it will be nicer view to the model, if you dont conver the model to mesh
You got me on that one, what do you mean?
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Old 01-11-2006
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Re: Project #2 1970 Low Poly Challenger

Thats pretty good wire Some cutting could be done indeed. You've improved your skills quite alot
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