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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-17-2006
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Kaperang (a.k.a. Pumbars) Junkyard

Hi ALL!

This my new project, Dodge Challenger '06 Concept for GTA: San Andreas, Vice City and 3



I'm used Zmod 1.07, Total faces now: 14209

PS I have changed the size of wheels that it was more similar to serial model
PPS Sorry for my bad english
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Old 01-17-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

Hi, and welcome to the boards

The car looks great, very accurate as far as I can tell. The only weird part is the poly arrangement on the back of the rear quarter panel (see attachment for suggested layout). Also, you might want to reduce the polys on the wheelcarches, those look a bit excessive. Otherwise, very nice.
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kaperang-k-pumbars-junkyard-polys.jpg  


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Old 01-17-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

not bad, but front end is pretty inaccurate (light / grille arear seems to be too high)

here is some ref pics http://www.smcars.net/forums/index.php?topic=20523.0

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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

2 Zachary: I count on 40 000-50000 faces in completely ready (dummy, chassis_vlo, damage model) models. It is possible to allow a little superfluous on headlights



2 SSJ3_Vegeta: So it is better?


PS
And one more good idea how to make better here to eat?





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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

looks really good





<b>speed kills, so go faster</b>
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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

hey it's cool seing some work by you pumbars. i have a lot of SPC mod's. you are a very elite modellers group! thumbs up.

and of course your choice of cars is really great O0

I'm a Prefectionist
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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

i see that you did not fix that front end, light are way too big also chin part of front end is inaccurate

btw. that front end area is really easy to model, so just take a better look to the reference pics

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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

2Zachary: woops Difficulties of translation.

I fixed :roll:

ЗЫ Thanks for pics
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Old 01-19-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard

Yeah that's better. I originally did that pic to suggest simply having two columns of polys, but Now that I looked at the pics of the real car I see you were modeling around the panel edges, so that's why that diagonal line was there. Still looks better though


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Old 02-07-2006
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Re: Kaperang (a.k.a. Pumbars) Junkyard



Low poly underbody...


And other my "restoration" project: Chevrolet Camaro ' 69
I used parts of a body ofmodel Zachary from here (http://www.smcars.net/forums/index.php?topic=12109.0) and NFS MW Chevy Camaro RS/SS ' 68 (roof and rear bumper)


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