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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-23-2006
Mista.David Mista.David is offline
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Bmw 6 coupe (2nd project)

Ok, well been away for a while, figured i should start modeling again... The 2nd project after the audi tt will be the Bmw and not the 360 as some of u may have seen, im putting that one on ice ..... Bmw was definatley a stupid thing to start thou it has got some weird shapes, however this will be considered as "good" pracitse

I still havent figured out rendering..... Im gona experiment on that , i need a good hdri (Bridge) or maybe a homemade one im thinking of doing...
Anyways here it is.. Il post clay and wire if u wish Ahh ul ask for it anyways, here goes


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bmw-6-coupe-2nd-project-bmw.jpg  bmw-6-coupe-2nd-project-clay.jpg  bmw-6-coupe-2nd-project-wire.jpg  
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Old 01-24-2006
Mista.David Mista.David is offline
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Re: Bmw 6 coupe (2nd project)

Just a question.... I am having some trouble in making the botom front part of this beuty.... The part in front of the wheels, its suposed to be a semi "sharp" bend but i cant figure out the poly placement.. C&C and tips are most welcome...
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Old 01-24-2006
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NightEye NightEye is offline
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Re: Bmw 6 coupe (2nd project)

Looks really nice sofar
Nice polyplacement too, although it's a bit messy on and above the wheelwell.

Keep it up


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Old 01-25-2006
Mista.David Mista.David is offline
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Re: Bmw 6 coupe (2nd project)

Update, whell if u could call it this, progres is slow, but il get more done now..... Gonna tackle the headlights :roll:
I managed to sjarpen the bmw logo texture on the wheel to, it was all blury.

Need some c&c , expecially from bmw fanatics, cause i think there are some inaccuracies, I tried to smothen out the mesh on the wheel arch

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Old 01-25-2006
LGP LGP is offline
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Re: Bmw 6 coupe (2nd project)

the modelling is looking nice... but its way too dark to crit deeper

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Old 01-25-2006
Themainkiro Themainkiro is offline
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Re: Bmw 6 coupe (2nd project)

change the rims, the stock 6 series rims are a little boring, otherways grat car great modeling

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Old 01-25-2006
montaser montaser is offline
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Re: Bmw 6 coupe (2nd project)

cool but don't forget about the seems.

what if we modeled all that blue prints..?
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Old 01-25-2006
Mista.David Mista.David is offline
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Re: Bmw 6 coupe (2nd project)

Thx all. Yea thats the problem with a jpeg and not hdri, gets to dark.. il fix that, and i wont forget the seems either As for the rims il probably change them into the "cooler ones" the ones with 6 or 7 spokes...
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Old 01-25-2006
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Re: Bmw 6 coupe (2nd project)

Quote:
Originally Posted by Mista.David
Need some c&c , expecially from bmw fanatics
Well, we need bigger renders then..
One edge I want you to have a look at. I can't see if you have it or not, but if not, please make it
http://www.bmwinfo.com/pictures/00828.jpg
You see the one on the "inside" of the headlights? More or less it runs from the hood, next to the lights, and stops at the bottom of the lights.

You can see it here too, slightly:
http://www.fast-autos.net/bmw/05m68.jpg


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Old 01-26-2006
Mista.David Mista.David is offline
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Re: Bmw 6 coupe (2nd project)

Thx night eye, yea it is there... But its not as pronounced as i would like it, il make it bigger and sharper.
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