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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-23-2006
Twindragon Twindragon is offline
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First car model (2000 integra)

This is my first car model. It's kinda bunk right now. Im gunna pimp it out when I get more done. Because I went with the box modeling way I was wondering how do I keep the seems perfect when I define what will be the hood, doors, etc. I am using xsi and will be geoproxing the model and I don't want the seems not lining up.


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Old 01-24-2006
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Icekid84 Icekid84 is offline
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Re: First car model (2000 integra)

For lowpoly its actually not to bad looking. I particularly like the wheels, however the headlights need a bit of work. Also some glass trim would be nice and some tuning of the structure. I cant tell but the rear bumper from that angle looks wierd, though cant be sure since got no rear image shot.

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Old 01-24-2006
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revelli revelli is offline
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Re: First car model (2000 integra)

for the first car it looks greate
quite good polyplacement
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Old 01-24-2006
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Re: First car model (2000 integra)

indeed, lol, i cant wait to c the car w/o the wires
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Old 01-28-2006
Twindragon Twindragon is offline
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Re: First car model (2000 integra)

Its coming along. I just need to add a few more details to the exterior then its on to the interior then I need to make a body kit.


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Old 01-28-2006
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feral1 feral1 is offline
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Re: First car model (2000 integra)

Twindragon the model looks like you are coming along ok.
But with the render there seems to be parts on the front panel and bumper that dont look quite right.
the back wheel arch for me does not look right either.
Over all still a good job but if you can fix up some off the problems it will be real good.
Hope it is not the render putting it out.

feral1
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Old 01-28-2006
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Re: First car model (2000 integra)

u got lots of bumps, u gotta work on that, also chamfer seams, they gotta be sharper, urs are too round
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Old 01-31-2006
evilhoodlem evilhoodlem is offline
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Re: First car model (2000 integra)

yea you need sharper egdes...you can either make it a hard line or a a bevel at about .048 (that is what works for me)
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