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Need criticism / advice (car materials Brazil r/s)
Greeting. I was created metallic car paint. What can you say about it? Is it looks like realistic or not ? What do you think about flakes size? tnx
http://img301.imageshack.us/my.php?image=ch19tv.jpg p.s. I'm from Russia. Sorry for my english |
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Re: Need criticism / advice (car materials Brazil r/s)
(rus) 2 mpfive Dak 4e Ha c4eT xlop'ev? Mne na 3d center ckazali chto hlop'ya ne katyat. Scha 2raya renderitsya s cvetnoi hdrkoi....
2 mpfive What can you say about flakes size ? At www.3dcenter.ru peoples said to me what flakes looks like unrealistic. Now i'm rendering another picture with color HDRI |
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Re: Need criticism / advice (car materials Brazil r/s)
The car paint looks really good IMO, the model itself does too. But fix that tire tread, it just looks like a black and white pattern instead of an actual tread texture
![]() ![]() ![]() Behold the X-treme Spork! I bet a guy in a bar 50 bucks that I was more dysfunctional than him. . . and he raped me -- Christopher Titus |
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Re: Need criticism / advice (car materials Brazil r/s)
hmm, you still need alot of work on materials, problem is it doesnt look real, the paint it set up wrong.
when looking straight at the car the reflections should not be high, it should be very dull, and the areas on the highest angle should be most reflective, (the areas of the car facing away from camera and such) Fallof maps simulate this, about flake size, too bad brazil isnt like vray where you can adjust glossiness value to make flake. srry i cant help you with that. |
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Re: Need criticism / advice (car materials Brazil r/s)
2 XSImatrix OK. I'll correct strenght of reflection///
"bad brazil isnt like vray where you can adjust glossiness value to make flake" But Brazil has glossines & sample rate controller, which change flake size |
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Re: Need criticism / advice (car materials Brazil r/s)
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