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Old 02-10-2006
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Alfa Romeo GT [blender]

Hi everyone,

I'm fed up for the moment with flat-panel cars (my Enzo and my Gallardo I showed here) so no more work on them.

I've started a few times ago an Alfa GT. I exhumed it, restart from scratch yet another time, with two main objectives in head this time : produce nice curvy panels, and concentrate on details and non-body parts.

Here is the result of one week of work, just one or two hours a day. Focused on the front as you can see.

Please comment or critic (especially if you think your comment is useless, because I'm still a newbie I presume with just about 6 months of irregular practice)

Second pic is rendered with a lesser-advanced model, it was a HDRI test (testing the HDRI file, not the method). Pretty funny, not ?
Attached Images
File Type: png rendu05.png (651.7 KB, 527 views)
File Type: png rendu04.png (614.2 KB, 477 views)
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Last edited by tom120934; 04-25-2006 at 03:43 PM.
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

looks nice to me but some wire and clay renders would be helpful
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

marvelous job on the gt, i like it
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

Thanks guys for the replies and your appreciations !

Here're the wires, clay are rendering
Attached Images
File Type: png wire01.png (64.9 KB, 388 views)
File Type: png wire02.png (102.5 KB, 369 views)
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

briliant clean mesh, it is possible to send for us a non smoothed version?
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

Unsmoothed wires, as requested !

EDIT : Sorry, I noticed a part not unsmoothed as I posted pictures. Apologize, and be sure I'm not trying to hide something

SECOND EDIT : Replaced pictures with full unsmoothed ones.
Attached Images
File Type: png wire05.png (20.2 KB, 319 views)
File Type: png wire06.png (43.6 KB, 313 views)
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Old 02-11-2006
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Re: Alfa Romeo GT [blender]

looking good keep it up
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Old 02-12-2006
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Re: Alfa Romeo GT [blender]

Some clay renders. Start working on cleaning of few defects visibles on these renders. Next will be rims and tires (maybe my first successfull tire modelling ? I hope )
Attached Images
File Type: png clay01.png (543.2 KB, 316 views)
File Type: png clay02.png (630.5 KB, 305 views)
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Old 02-12-2006
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Re: Alfa Romeo GT [blender]

Nice and clean
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Old 02-13-2006
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Re: Alfa Romeo GT [blender]

Are you using weightmaps for sharp edges?? Looks like it.. It's really sweet for organic modeling, but with hard surface, it's not really recommended.. :roll:

Either way, it looks great sofar! A few bumps here and there, but overall a great model
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Old 02-13-2006
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Re: Alfa Romeo GT [blender]

Thanks for your kind replies, guys. Started modelling of rims today, will post renders tomorrow.

Yes NightEye, I'm using weigthmaps (Shift + EKEY in Blender) : 0.0 (min value) on all vertices except 1.0 (max value) on edge vertices.
As I see on this forum, the most common trick is adding vertices rows parallel to the edge ?
As I'm using subsurf to smooth the mesh, weightmaps helps to control vertices density. For me it's much like additionnal rows do, isn't it ?
Please enlight me NE (or others) (I'm serious !)

For the few bumps here and there you speak about, I spotted the ones I know about on the attached pic. Please let me know if you see more

[tom, the only one who publicly critics its own work ahah ahah]
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File Type: png clay02.png (678.0 KB, 259 views)
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Old 02-14-2006
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Re: Alfa Romeo GT [blender]

Yeah those are about all bumps there are

About weightmaps.. In Lightwave you're not adding verticles. With LW you control the place of the vertices in aspect to their "meshsmoothed" place and base.
So with weightmaps of 100%, 50% and 0%, you will get these on a row:


But if Blender works with editing the vertices' density, than it's okay, since it's practically the same as adding rows
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Alfa Romeo GT [blender]-naamloos.jpg  
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Old 02-14-2006
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Re: Alfa Romeo GT [blender]


Hey NightEye, you caught me with this simple pic.

In fact Blender works exactly the way Lightwave do (for that particular point ).
So what I said yesterday was wrong : it's not playing with density : it's just moving vertices closer to the edge (as your pic shows, too)

I just understood the difference between my trick (weightmap) and yours (extra vertices rows)

My trick is : I set the weight, add a high subsurf level (4), than have blender to smooth the resulting mesh (i.e. interpolate normal over the subsurfed mesh).
So the edge is not fully hard but as smooth as yours are with your trick. So same result (for what I understand).

But a defect of my trick is that I have to add high subsurf level. For flat areas, high level is a high waste of polys.

See attached pics illustrating what I mean (first same construction as yours, second wireframe views)

I gonna modify my mesh to add these parallel rows, then reducing the subsurf level I use (2 will be enough I think, maybe even 1 if I still use weightmaps with extra rows). Next renders tomorrow !

In one word as in ten : THANK YOU NightEye ! I will be able to use fewer polys (which removes me a PITA because my PC haves only 750Mo RAM)

PS : In fact I started to use weightmap-only solution to avoid adding extra rows (when I saw this as a solution to the edge problem) : once you did it on a mesh, modifying is much more penible. Whereas removing weightmap is eas
Attached Images
File Type: png edges1.png (136.0 KB, 219 views)
File Type: png edges2.png (54.8 KB, 211 views)
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Old 02-14-2006
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Re: Alfa Romeo GT [blender]

Nice and detailed work mate. Can`t say anything.
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Old 02-14-2006
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Re: Alfa Romeo GT [blender]

Very nice. Love the Clay render!
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Old 02-15-2006
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Re: Alfa Romeo GT [blender]

Thansk shinranryul and Checker2k3 for your comments.

Here's a new clay render, including second half of front wing, rim and tire (not real tire, just a placeholder), start of the door, a-pillar and roof.

Still have to fix te bumps I spotted earlier.
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File Type: png clay03.png (540.8 KB, 179 views)
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Old 02-15-2006
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Re: Alfa Romeo GT [blender]

super job man !!! great modelling ... keep it going that way man , amazingly big improvments on modelling skills since the last project ...
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Old 02-15-2006
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Re: Alfa Romeo GT [blender]

That's the exact way Lightwave works too No problem, glad I could help
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Old 02-15-2006
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Re: Alfa Romeo GT [blender]

Looks mighty fine. I have nothing to critic.
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Old 02-15-2006
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Re: Alfa Romeo GT [blender]

Looking really nice so far.. couple of little issues...

does th ebottom edge of the lights seems a little wavy ???
lower grill opening looks to have some minor pinching going on.
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