It appears you have not yet registered with our community. To register please click here...

Forum Gallery Register FAQ Members List IRC Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #31 (permalink)  
Old 05-06-2006
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,722
well, it's the industry term for a video tape, DVD, or even a CD with .avi files on the thing. Basically it's supposed to be a demonstration of all the best work you've produced.

It's like having and art portfolio, except, since they're 3d models, to represent them as such, needs animation.

Reply With Quote
  #32 (permalink)  
Old 05-06-2006
SlimyStrike
 

Posts: n/a
Lovely low poly work!!
Reply With Quote
  #33 (permalink)  
Old 05-07-2006
Xoliul's Avatar
Xoliul Xoliul is online now
Carbon Fibre Cupholder
 

Join Date: Apr 2006
Location: Belgium
Age: 21
Posts: 581
So in order to get employed, you first need to spend a lot of time making a demo reel ?
Sounds like a lot of fun though, working out every idea you have
Another reason for me to think of studying 3D modelling instead of architecture...
Reply With Quote
  #34 (permalink)  
Old 05-07-2006
Dennispls Dennispls is offline
VIP
 

Join Date: Aug 2003
Posts: 1,453
Your texturing skills need to be developped further before showing them off on your demoreel.
Modelling wise you need to focus on next gen content.
Start using Zbrush and normalmaps and so on

Everybody gotta wear clothes, if you don't you'll get arrested
Reply With Quote
  #35 (permalink)  
Old 05-07-2006
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,722
Quote:
Originally Posted by Dennispls
Your texturing skills need to be developped further before showing them off on your demoreel.
Modelling wise you need to focus on next gen content.
Start using Zbrush and normalmaps and so on
Which textures do you not like?

Reply With Quote
  #36 (permalink)  
Old 05-07-2006
Silent][Moebius's Avatar
Silent][Moebius Silent][Moebius is offline
VIP
 

Join Date: Dec 2005
Age: 21
Posts: 3,120
Send a message via ICQ to Silent][Moebius Send a message via MSN to Silent][Moebius
oh man i really love that M4A1 it looks spectacular! do you think you can port it into Counter Strike 1.5?

I'm a Prefectionist
Reply With Quote
  #37 (permalink)  
Old 05-07-2006
Dennispls Dennispls is offline
VIP
 

Join Date: Aug 2003
Posts: 1,453
to be honest all textures

they lack a good base and often sharpness/ contrast.

Everybody gotta wear clothes, if you don't you'll get arrested
Reply With Quote
  #38 (permalink)  
Old 05-07-2006
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,722
I'm trying to mimick scenery built out in a video game such as grand theft auto, driver parallel lines, Burnout 3/4, toca race driver, gran turismo 4, or any other game featuring environments that have extremely wide environment extents. If I were modeling for first person shooters or something that's storyline will place you into small and very controlled roaming style environments, I would be doing things quite differently. This is one of the reasons I'm not normal mapping anything outside of this weapon... and I'm still debating whether to normal map the thing or not... Quite frankly, looking at games like project gotham racing 3, I think normal mapping doesn't really offer too much for gaming, due to the fact that games can apparently handle at least what is it, 8 vehicles at once or more with 100,000 faces each... not to mention the environment, so you're probably looking at the ability to handle about 1,000,000 faces per scene... so why use normal maps if that's the case? the detail can be modeled out and give you a better framerate apparently.


anyway, yeah, think need for speed traffic vehicles, when you're looking at the cutlass ciera and the miata.

Reply With Quote
  #39 (permalink)  
Old 05-07-2006
Dennispls Dennispls is offline
VIP
 

Join Date: Aug 2003
Posts: 1,453
Not entirely true.
but i see your point.
I was just saying you should focus on next gen stuff if you want to make a chance.
and you never said anything about my comment about texturing.

Everybody gotta wear clothes, if you don't you'll get arrested
Reply With Quote
  #40 (permalink)  
Old 05-08-2006
multimediaman's Avatar
multimediaman multimediaman is offline
Super Moderator
 

Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,722
Quote:
Originally Posted by Dennispls
Not entirely true.
but i see your point.
I was just saying you should focus on next gen stuff if you want to make a chance.
and you never said anything about my comment about texturing.
I was trying to explain why my texturing wasn't as high-res as it could be if I went the more enclosed FPS shooter environment route.

I really honestly can't say I see what you're talking about with them not having a good base, and they're not as high-res as you'll see in the typical small-environment next gen game, because I've got to try to conserve texture space whenever possible. It's a good tradeoff to have somewhat undersized textures than to have a slideshow of a video game due to textures constantly having to fight for top spot in the graphics card memory.

Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 07:30 AM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6