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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 05-08-2006
Dennispls Dennispls is offline
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you can add more detail on the texturemap even on a 128x128 basis
ive seen psp map props that had 128x64 with better textures

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  #42 (permalink)  
Old 05-08-2006
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NightEye NightEye is offline
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And could you please fight this out over MSN or something now?

mmm's idea was to make best quality with as low specs as possible (8bit small textures, low polycount, etc): THE ultimate lowpoly cars. And in my opinion, he did great!


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  #43 (permalink)  
Old 05-08-2006
Dennispls Dennispls is offline
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fine its just his word against mine
time will tell anyway good luck finding a job

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  #44 (permalink)  
Old 05-08-2006
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I think aswell that mmm has done very good job sofar as NE said
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  #45 (permalink)  
Old 05-28-2006
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multimediaman multimediaman is offline
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Well, I haven't had an update for quite a while... apologies to anyone who was following this thread closely. Most of my time was spent either cleaning my room, doing some misc. graphics here and there for work, gathering resources, and playing around with settings, making sure the resources I was gathering, the techniques I was planning, and the textures, models, and lighting all looked decent.

This one is just my testing junk, throwing all kinds of stuff into a scene, and kicking out a render just to see what it looks like. I also tested the vehicle animation out, which sadly is not seen.



And here is the first car in the lineup of cars that are going to be racing eachother... the 1990 ford taurus. Again, wanting to go with rediculously low face counts, and let texturing do the majority of the work here...

and a later progress shot,

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  #46 (permalink)  
Old 05-28-2006
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As long as updates still come, we don't mind they're a bit postponed

The Taurus looks really nice! You hardly can see it has so few polies 8o Thumbs up for that, as always!

The render with the Miata looks nice too Although the Shell and Valvoline boards are a bit flat


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  #47 (permalink)  
Old 05-28-2006
Dennispls Dennispls is offline
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scene looks nice even though the pose of the cars look a bit out of place
the clays look fine as well

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  #48 (permalink)  
Old 05-28-2006
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multimediaman multimediaman is offline
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they are flat... merely prototypes... I'm trying to develop a texture and model unwrap that would allow me to use one texture for all the billboards/posters/flags/whatever on the entire track, and still look like they're put on some sort of real surface. They're merely at a "pixelation check" stage right now. So far I don't believe there will be too much pixelation on the things... I just need to make sure I've got a good base for making an actual poster out of them now

And composition of the scene was really haphazardish. heck, play the animation through and the cars travel through a dumpster heheh. mainly just testing out to make sure I had the stuff set up properly for animation, which I didn't... on one of the cars, you had to rotate the tires backwards to get them to turn forwards... lol


Last edited by multimediaman : 05-28-2006 at 05:25 PM.
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  #49 (permalink)  
Old 05-28-2006
hartleym hartleym is offline
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I think your demo reel is coming along nicely...really solid work indeed.
As for Dennispls' comments on your ability to get a job with this reel - I disagree. I am a 3D artist in the videogame industry and even though we are working on next gen titles (xbox 360, Nintendo Wii) we would definitely hold someone with the ability to create high quality low-poly work and good looking smaller sized textures in high regard when deciding to hire them.
By all means include models with bump/normal mapping on them in your reel, but dont ignore low poly modelling and lower res textures. They are VITAL skills in modelling for games and will be for many, many years to come. Most artists who are skilled in low poly modelling can easily put more detail into their models and textures if required, but artists who can only create high poly work are often rubbish when asked to model and texture low poly stuff.
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  #50 (permalink)  
Old 05-29-2006
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You might know this already, but the cars racing down the track need some drivers Other than that, looks great.
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