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Work In Progress: Rendering and animation Show off your projects you are working on

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  #161 (permalink)  
Old 09-02-2006
shinranryul shinranryul is offline
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It's been a while and I've been busy with classes since school started recently. I finally got around to workin on the next car. Here is what I have so far. I feel like making 5 more cars for some reason... C&C Welcome
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japanese-showdown-other-concepts-skyline-frontwire.jpg  
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  #162 (permalink)  
Old 09-02-2006
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great start, looks really clean and smooth
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  #163 (permalink)  
Old 09-02-2006
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man your my new hero. your cars look so clearn and perfect man good job.
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  #164 (permalink)  
Old 09-03-2006
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that's an awesome style for rendering to make some awesome blueprints

great job as always shin!

I'm a Prefectionist
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  #165 (permalink)  
Old 09-04-2006
shinranryul shinranryul is offline
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Thanks for the comments guys! I really appreciate them. I have finished the overall body and did some detailing. It's time for more detailing and then the same ol same ol, mock interior, wheels and all. The roof of the skyline was a pain in the ass because I was trying to make it out of single surfaces instead of jointed surfaces. The skyline has too much detail almost, sculpted and molded everywhere. I have gained a new appreciation for it though as I'm modelling it. C&C please.

Not my model, but the real car, I think the details on the skyline are great but the form still needs some refining. But of course that's what the GTR concept was about, it's gettin closer to a more elegant form but still retaining the skyline iconic look.
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japanese-showdown-other-concepts-gtrwire1.jpg  japanese-showdown-other-concepts-gtrwire2.jpg  
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  #166 (permalink)  
Old 09-04-2006
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absolutely flawless!
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  #167 (permalink)  
Old 09-07-2006
shinranryul shinranryul is offline
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Thanks man.

Excuse the graining planes. Just quick renders. The interior is coming and next then I think I can start on some animations... I'm excited and nervous at the same time, anxious I guess you can say. C&C please!
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japanese-showdown-other-concepts-gtr0082.jpg  japanese-showdown-other-concepts-gtr0066.jpg  
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  #168 (permalink)  
Old 09-07-2006
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amazing, really amazing
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  #169 (permalink)  
Old 09-07-2006
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yes amazing do u know of any good rhino video car tutorials


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  #170 (permalink)  
Old 09-07-2006
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wheres zach when you need him lol... their are some inaccuracies around the front and side but i cant draw over such dark renders, have a peek at some more pictures of the car and compare details on the openings in the front.

- Michael Markieta -
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  #171 (permalink)  
Old 09-08-2006
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Awesome work man. This is Mike from ID btw (I'm the one who came over to check your model out the other day).

It seems like theres a few small areas that are a little bit off. The line where the doors meet the windows seems like its sagging vs the real car where its more of a sharp angle that comes down from the mirror and then heads to the back of the car. Also the fillets on the rear fender flares are a bit softer in real life. And it needs the sweet little intake scoop on the hood.

Overall though your surfacing work is great, try making the skylight in your renders a little brighter so you get almost full white in the reflections on the body. It'll make the whole render feel brighter and sharper.

You should check out joining the car club. Theres a bunch of people with the cars you modelled and I'm willing to bet if you rendered them in the right color some of them would be willing to shoot you some money.

See you in studio -MK
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  #172 (permalink)  
Old 09-09-2006
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lol shin whats up with your car colors always? this time it's reflecting color again the output color shoud be white and not red

great smooth model nonetheless

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  #173 (permalink)  
Old 09-09-2006
shinranryul shinranryul is offline
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Thanks for the comments and critique guys!

I should have posted clays in the first place instead of these quick gradient renders. I haven't been doing that since the NSX and I guess it cause of the pace I'm going. I've corrected somethings around the front and side that were mention. So here are some clays and Rhino wire so you can point out some of the inaccuracies. Like I said before though, it's a matter of balance and compromise with these models. I probably spent roughly ~ 10 or less hours modelling this GTR if you haven't noticed from the rate I've been posting. Probably half of that time was on the details as they are tedious. I could spend countless hours to get that unerring accuracy, but this not what I'm going for for this project. I'm going for a convincing model (~92-98% acc) in short period of time so that in the future, I can use this skill when needed. I also find that the slower pace I take the less interested I become in the model or anything I create. These are just some rules and principles I try to set so that I can push myself. This is so if I wanted to I could make multiple iterations for things needed like sketching the a car three different times.

So I will try my best to correct the errors if they are major, but if they are minor and require more work then for the result/difference then I will probably leave it alone. So C&C please!

Cyberdemon: Thanks for the comments man. We can talk more about the car club thing in studio. Next time you see me, just give me a shout.
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japanese-showdown-other-concepts-gtrwire1.jpg  japanese-showdown-other-concepts-gtrclay1.jpg  japanese-showdown-other-concepts-gtrclay2.jpg  
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  #174 (permalink)  
Old 09-09-2006
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looks awsome and youve fixed most of the small little things. Great attitude toward modelling. You really gotta setup a huge race with all your models on a real life track.

- Michael Markieta -
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  #175 (permalink)  
Old 09-11-2006
shinranryul shinranryul is offline
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Thanks man. I know, I'm dying to do some kind of half decent animation. The real life race track sounds out of my league though. I'm in the process of planning the storyboard right now and then learning how to do it.

Just some larger renders of the updated "Dynasty". Who knows, I'm thinking of adding more cars to it... to distract myself from the animation. I did run a soft filter in a paint program as I prematurely ended the renders as they were taking a long time. C&C?
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japanese-showdown-other-concepts-dynasty0060.jpg  japanese-showdown-other-concepts-gem-dynasty0060.jpg  
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  #176 (permalink)  
Old 09-11-2006
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amazing really amazing
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  #177 (permalink)  
Old 09-11-2006
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Hmm, for some reason it looks as if the cars don't reflect each other.. In some points it looks as if they do, though..

Anyway, I love the second render Just too bad about the blurry HDRI


If you can't stand the heat, don't walk into the fire...
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  #178 (permalink)  
Old 09-11-2006
shinranryul shinranryul is offline
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Thanks for the comments guys!

Nighteye: Yea I wish I had a more detailled HDRI, but then again I don't because it would zap my RAM. The reflections bothered me too. I think though it's the angle and position of the cars that make the reflections weird. I uploaded a diagram showing my layout, so I think that's why. Either that or Lightwave is acting screwy.
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  #179 (permalink)  
Old 09-14-2006
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Hmm yes, I can't think of an other cause (or the ray recussion limit is too low.. Though @2 it would already reflect another car)..
Oh well, it's just a small thing, noone will ever notice


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  #180 (permalink)  
Old 09-15-2006
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you did

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