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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 04-12-2006
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impressive work, great atenttion to details
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  #22 (permalink)  
Old 04-14-2006
warchild_666 warchild_666 is offline
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moving on to the turret
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jagdpanther-tiger-i-early-006.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #23 (permalink)  
Old 04-14-2006
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looks nice and clean! cool

I'm a Prefectionist
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  #24 (permalink)  
Old 04-14-2006
warchild_666 warchild_666 is offline
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the turret
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jagdpanther-tiger-i-early-turret-.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #25 (permalink)  
Old 04-14-2006
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amazing details! keep up the great work!
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  #26 (permalink)  
Old 04-14-2006
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Not a very big pitch-range, but I guess it should be like this
I like it, nice work!


If you can't stand the heat, don't walk into the fire...
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  #27 (permalink)  
Old 04-15-2006
SlimyStrike
 

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Turret looks nice only it is wrong

I attached a picture what show how it should be done
The blocky part you use for a turret should be round all the way, otherwise it wouldn't be possible to shoot tanks on top of a hill (not very convenient for the best German Tank eh )

2 Pics:
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jagdpanther-instt1.gif  jagdpanther-tiger-i-early-turret.jpg  
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  #28 (permalink)  
Old 04-15-2006
warchild_666 warchild_666 is offline
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thx but i got it close to right it should be rounded of a bit more i agree but here's a pic from the manual of the tiget i found somewhere and it's pretty square i think
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jagdpanther-manual-ex02.jpg  jagdpanther-tiger-20i_037.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #29 (permalink)  
Old 04-15-2006
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well from the ref pic i would recommend you round it off more.

i can't read much out of the bp part you posted though which section represents the area where the problem is :?

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  #30 (permalink)  
Old 04-15-2006
warchild_666 warchild_666 is offline
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been messing around with texturing a bit i got scared that i wasn't gone be able to texture it but an hour of mapping and deepaint trial proved me wrong not final texture but this is about how it's gone be (got to finsish modeling and texturing in 30 days it's trial deeppaint :'( )
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jagdpanther-texture-test.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #31 (permalink)  
Old 04-15-2006
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wow, textures look great!
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  #32 (permalink)  
Old 04-15-2006
hartleym hartleym is offline
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yeah the texturing looks cool...don't be afraid to push it real far with the texturing...make it look really dirty, rusty and old looking...
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  #33 (permalink)  
Old 04-18-2006
warchild_666 warchild_666 is offline
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small update didn't have much time lately and i'm getting bored of the modeling good thing the hull is almost done can't wait to texture it the wheels and tracks r gone be made after texturing i guess
Attached Thumbnails
jagdpanther-tiger-i-early-007.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #34 (permalink)  
Old 04-18-2006
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looking good, keep it up
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  #35 (permalink)  
Old 04-18-2006
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mind posting a wire shot? if it's good enough will you maybe export it to a game?

I'm a Prefectionist
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  #36 (permalink)  
Old 04-19-2006
warchild_666 warchild_666 is offline
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wire but its gone be 2 high poly to get into any game and it doesnt use all quads and so maybe when it's textured render the texture of the whole thing and aply it to a low poly version that might work
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jagdpanther-wire.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #37 (permalink)  
Old 04-19-2006
mikolc mikolc is offline
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Wow, your wire is very clean. Looks great. Awesome amout of details.
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  #38 (permalink)  
Old 04-19-2006
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looks amazing! keep up the great work!
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  #39 (permalink)  
Old 04-19-2006
warchild_666 warchild_666 is offline
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yeah well i cheated with the wire *shame on me* all the parts in the rear are seperate parts atached to the mesh it's not one seamless thing
Attached Thumbnails
jagdpanther-tiger-i-early-008.jpg  

If the fact's don't fit the theory, change the facts (Albert Einstein)

don't expect tank tracks worth 184.800 poly's to render very fast
(Me)
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  #40 (permalink)  
Old 04-20-2006
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still looks awesome
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