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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 04-08-2006
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Pontiac admirer Pontiac admirer is offline
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1997 Chevrolet Camaro Z28

This is a project I started Thursday night, and I didn't expect to get this far so fast. This is made in Zmodeler on laptop (btw thanks in General Discussion) with bp's from here and is fairly low poly. I am keeping the front separate so when I start on the back it isn't so cluttered. Please C+C welcome
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1997-chevrolet-camaro-z28-bodywire.jpg  1997-chevrolet-camaro-z28-body.jpg  

Last edited by Pontiac admirer : 04-08-2006 at 10:11 AM.
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Old 04-09-2006
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Looks like a good start
Just be sure to put on flat shading (press q) if you haven't done your normals yet (which you haven't).

Keep it up


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Old 04-09-2006
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Thanks for your reply, do I know you from Racer forum?

Anyways, I'm not much into normals, all I did was Surface-> normals-> calculate and with flat shading it looks blocky. (see pic)

I added more roof and piece of back bumper.
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1997-chevrolet-camaro-z28-body-more.jpg  1997-chevrolet-camaro-z28-body-flatshade.jpg  
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Old 04-09-2006
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Well, you got to detach parts if you want a sharp edge, etc.. But I recommend first finish the model, then do some normals

You could know me from RSC, I've been active for a few months there.

Flatshade looks good too


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Old 04-09-2006
heartbeats_skg heartbeats_skg is offline
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Good starting the car.
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Old 04-09-2006
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looks good to me
can you post a car with both sides?

my portfolio here www.revelli.wz.cz
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Old 04-09-2006
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Thanks for your positive replies. Here is a s/c from a little while ago of both halves.
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Old 04-09-2006
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looks good so far
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Old 04-09-2006
DrumBoPing DrumBoPing is offline
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good progress keep it going,i think u should go highpoly with it





<b>speed kills, so go faster</b>
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Old 04-09-2006
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Please post in flatshade, as you can't see anything like this if you haven't done normals yet

@DBP: He can't, he is using ZModeler.


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