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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 04-17-2006
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lol.. thnx man.. here's an update.. did some work on the back.. but enough worth showing.. and then did the rim.. as u can c not finished. that SOB is a pain in the ass. the rim i mean .. neways.. check it out
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  #22 (permalink)  
Old 04-17-2006
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looks awesome, u gonna give this some nice chameleon mapping lol,
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  #23 (permalink)  
Old 04-17-2006
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A few smoothing errors, but I like that rim!


If you can't stand the heat, don't walk into the fire...
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  #24 (permalink)  
Old 04-17-2006
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great work! only thing I've found is the sharp edge on the lower front door, which isn't on the rear one.
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  #25 (permalink)  
Old 04-17-2006
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so are you going off the model you currently have in your sig? or are you just getting practice on perfecting the body of that particular Mazda?
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  #26 (permalink)  
Old 04-17-2006
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thnx clix and NE

@prophet... thnx.. i didnt notice it.. i'll fix that

@slice.. i already know the body by heart.. just decide to model the sedan version for san andeas since i didnt find a decent model of it yet already made for that game
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  #27 (permalink)  
Old 04-17-2006
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update.. rims are now done.. moved to smaller detail now + texturing a bit
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another-6-6_l_13.jpg  another-6-6_l_14.jpg  
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  #28 (permalink)  
Old 04-17-2006
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ight.. last update before i go to sleep...wheel wells and grill all thats left of the exterior are the lights and the antena.. and maybe a brakes.. and texturing here and there
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  #29 (permalink)  
Old 04-18-2006
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Damn it looks nice, good job sofar
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  #30 (permalink)  
Old 04-18-2006
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Looks amazing. For me it's hard to recognize that it's low poly.
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  #31 (permalink)  
Old 04-18-2006
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This vertice is ruining the non-lowpoly-looks though
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  #32 (permalink)  
Old 04-18-2006
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texturing looks great

I'm a Prefectionist
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  #33 (permalink)  
Old 04-18-2006
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thnx guys.. i'm glad u like it

@NE.. dude.. u got one hell of a sharp eye, hehe.. thnx.. i'll fix that
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  #34 (permalink)  
Old 04-18-2006
Readme2 Readme2 is offline
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that seems preety medium poly to me...
i'm modeling regular car models with this amount of polygons :\....
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  #35 (permalink)  
Old 04-18-2006
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Great modeling in lowpoly! Good luck!

[center]
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  #36 (permalink)  
Old 04-18-2006
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nextgen car polycounts can range anywhere from 15k tris to 40k tris for a shell. What is your current polycount?
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  #37 (permalink)  
Old 04-18-2006
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Quote:
Originally Posted by slice56
nextgen car polycounts can range anywhere from 15k tris to 40k tris for a shell. What is your current polycount?
dude... r u serious?? i got right now for teh whole shell (not including the wheels) 2676 tri's.. if thats the actual polycount for next gen (15k to 40k).. then i can make crazy ass models
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  #38 (permalink)  
Old 04-19-2006
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GTA:SA can handle 150k polies on my computer
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  #39 (permalink)  
Old 04-19-2006
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yeah SA has a really stable and powerful engine. (though i had it quite often that the grafics card just wipes out the entire screen, and sort of resets, strangely enough the game keeps running. i think i have to add that i got like 50 car and motorcicle replacements )

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  #40 (permalink)  
Old 04-19-2006
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MP5: Just make it around 12k (or less), that works for every game! From NFS4 to NFS9 to rFactor to whatever


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