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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 04-14-2006
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2005 Honda Jazz (Game Model - Max 7)

Been working on this on and off for a while. It's turned into a poly monster somewhat, totalling 6k mirrored without the wheels.

I do realise the wheels need some tuning in the sidewall department too, but they're the last thing to do.

I've been wanting to do a decently detailed car for less than 10k tris. It is perfectly doable so far I think as the outer shell is almost done. I also want to make a 3D engine and interior, as this will be going into GTA San Andreas.

The only thing holding me back is UVUnwrapping and texting etc. I have no idea where to start or what to do. The photoshop side will be easy, it's just mapping the car. Can anyone link me to some guides please?

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Me messing around

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Old 04-14-2006
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looks smooth, but there is poly vasting on the side. The side is almost flast, so there you dont need so much polies

my portfolio here www.revelli.wz.cz
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Old 04-14-2006
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you could save hundreds of polys. The roof for example has many polys that can be deleted




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Old 04-14-2006
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yeh, i agree with the comments above but apart from that it looks great
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Old 04-14-2006
Dennispls Dennispls is offline
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kind of high poly topology indeed
less is more dont forget that

Everybody gotta wear clothes, if you don't you'll get arrested
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Old 04-14-2006
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Awww, but I love polywaste

I wanted to avoid tris as best possible.. but cocked it up I spose.

How would you suggest I keep the shape of the arches but thin out the pollies on the sides and roof?

Thanks to FlagG I have a UVUnwrapping guide and I've started mapping the wheel as a test. So far so good!
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Old 04-14-2006
Dennispls Dennispls is offline
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low poly and triangles go very well together so don't worry about using a few.
think about where you apply them though since some areas might cause problems
as well as overuse

Everybody gotta wear clothes, if you don't you'll get arrested
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Old 04-14-2006
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hey this is pritty good

regds
rahul

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Old 04-14-2006
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Actually, games work with tri's alone, so tri's don't matter at all
Some polystructures might indeed **** up the shading or anything, but that has got to do with the way you place them, not with the fact that you do.

So yeah, cut some thousand polies


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Old 04-14-2006
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I do understand somewhat about game poly placement. But I'm a dirty poly whore. Jaggy arches get me jittery! I'm still learning Max and I'd rather keep this model a disaster rather than go back over it again. Spent too long on it! Just want to finish it and get it ingame for learning sakes.

What made this model such a whore piece was becasue I was modelling my Miata attempt at the same time so I was in the quad frame of thinking I think.

I'll pick up the Miata again one day. Lost hope with that too. The finer details like the headlights etc were getting too hard

Basic baked wheel:



This is a quick and dirty wheel texture job (just textured the spokes). Little bit sloppy and I just used very basic render settings so quality is lacking a little. I will make a highter res bake of it and then resize, photoshop and hopefully it will look alright. Need to sort out that tyre too!
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