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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 04-16-2006
hegy hegy is offline
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Heavy class assault bomber concept

Well, I got a little tired of my chopper model, so I was just playing around with polys...a circle became a tube, a tube became longer, added some propellers and before you know it, I got myself a jet engine!

And then I thought, what the heck, lets not let this go to waste, and I decided to model a bomber. Heavy class too, cause I always had a "thing" for military vehicles. And since I like them big and powerfull, I'm gonna model one.

Now, this is just something to do when I'm clearing my head off from my chopper model, this comes second, but I have a feeling it'll get pretty detailed, so here it is, a start:
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heavy-class-assault-bomber-concept-1.jpg  
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Old 04-16-2006
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pretty cool.. i like the reflection.. great stuff
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Old 04-16-2006
heartbeats_skg heartbeats_skg is offline
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ohh cool, look It's so good.
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Old 04-16-2006
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Looks great sofar, can't wait to see more


If you can't stand the heat, don't walk into the fire...
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Old 04-16-2006
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very good idea, i like the materials too, the chrome is jsut awesome

my portfolio here www.revelli.wz.cz
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Old 04-16-2006
hegy hegy is offline
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Here's some progress, I'm really enjoying this thing! I'm working on the wings, the hull is just for some basic shape:
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Old 04-16-2006
DrumBoPing DrumBoPing is offline
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hmm i like the detail you put into that, your materials give it a nice look as well, cant wait to see more





<b>speed kills, so go faster</b>
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Old 04-17-2006
hegy hegy is offline
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Here's the basic shape of the body with wings, the tail is missing...
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Old 04-17-2006
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wow is it something like a stealth bomber or some?
the shapes are very appealing
good job and goodluck modelling
regds

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Old 04-17-2006
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Nice!
You're gonna add a V-tail?
http://myaviation.net/search/photo_s...511&size=large

Would look very cool I think


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Old 04-17-2006
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I think the looks of wing shaped like the B-25 would fit just right
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Old 04-17-2006
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uh why do the engines have an air intake on the bottom?

I'm a Prefectionist
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Old 04-17-2006
hegy hegy is offline
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Quote:
Originally Posted by Silent][Moebius
uh why do the engines have an air intake on the bottom?
See, I was thinking, its a long shot but: what if the compressor blades had a clutch, and you could shut them off when flying high speeds, then the compressed air would come straight through the open air intake. This would save gas on high distance flights...Well, just a thought. Anyway, they can be used for cooling the surroundings of the combustion chamber...
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Old 04-17-2006
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but even if they hadn't a purpose, they're just looking cool
cool work and design man!
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Old 04-18-2006
hegy hegy is offline
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I have a problem! What the heck is this?! I'm modelling the cockpit, made a sphfere and used "uniform scale" to make it longer, and now all the normals are facing forwards! They're not coming out of the faces on 90 degree angle.CAN i FIX THIS?? Cause, when I try to extrude a polygon, it extrudes in the direction of the normal, not straight up and thats...BAD!
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Old 04-18-2006
MrOrange MrOrange is offline
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are there nonmanifold or zero area faces on the edges where those normals are?

Hi

Last edited by MrOrange : 04-18-2006 at 01:45 PM.
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Old 04-18-2006
hegy hegy is offline
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Quote:
Originally Posted by MrOrange
are there nonmanifold or zero area faces on the edges where those normals are?
Umm, speak to me like I'm four...Zero area faces, what are those, and if thats the case, how do I get rid of them?
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Old 04-18-2006
MrOrange MrOrange is offline
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Quote:
Originally Posted by hegy
Umm, speak to me like I'm four...Zero area faces, what are those, and if thats the case, how do I get rid of them?

i dont really know if this solves your problem. I think its just what i would look at first. Cause i get that problem accidentally sometime.

But if you selected an object and etruded an edge or a face but didnt pull it out away from the other polygon than your polygons will share the same area. In this case it looks like you extruded edges and so now you have 2 or more edges sitting directly ontop of eachother.

Switch to view faces, and see if you can see a face that doesnt seem to have any area.

Also, what program are you using?

i can show you an expample with maya: view the thumbnail.

The normals that fall in the center of The polygon are OK the normals that extend from edges are not manifold. and you can simply delete those faces.

Haha, i hope someone else comes along with a suggestion, cause i'd hate to be leading you down the wrong path if this is all software specific.
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heavy-class-assault-bomber-concept-faces.jpg  

Hi
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