not much of a wip anymore, I just want to tweak a few things before I want to call it finished. 3dsmax7+Brazil1.2 r/s and used bridge1.hdr for the environment map. I need some crits for this car, and I mean heavy crits since I'm not at all satisfied with this yet. Posted are the wireframe of the body and two small renders of the car.
The 1600x1200 render is here, and highly recommended for view in use for crits:
http://www.entryplug.net/wips/enzo/wip0058large.jpg
One question still lingers on, however: the rims are nice white alloy when the car body isn't present, and when the body is present, it casts a shadow on it, making it a grey color... when I uncheck the rim's property to inherit shadows, it becomes intensely white. Does anyone know how to solve this problem? :? :? :?
Thanks for checking out my work!