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| Work In Progress: Rendering and animation Show off your projects you are working on |
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| View Poll Results: What you think of my first try in 3d max | |||
| pretty descent |
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10 | 38.46% |
| needs work |
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13 | 50.00% |
| scrap the idea |
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3 | 11.54% |
| Voters: 26. You may not vote on this poll | |||
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nice concept car, be good to see some more of these.
![]() lifes short play hard Holden Panelvan http://www.smcars.net/forums/work-pr...n-tuned-4.html Torana GTR_XU1 http://www.smcars.net/forums/work-pr...a-gtr-xu1.html |
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nice ridge racer style indeed only one thing tho maybe it's just me but the wheels look kinda small in proportion with the car especialy the rear wheel
![]() If the fact's don't fit the theory, change the facts (Albert Einstein) don't expect tank tracks worth 184.800 poly's to render very fast (Me) |
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Hey all, ok so I've kind of figured out a few things by use of various tutorials. now I have a new problem and I've attached a image for you to see what I mean.
In my work space my windshield is glass and when I render it in scanline it could out transparent which I want, but when I render it in Mental ray it comes out all brown. any ideas on how I can fix this problem. P.S. The background was just a test back ground. So it well probably change once I have something better. Or shall I keep it the way it is? |
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looking good, just needs a bit more over all lighting.
![]() lifes short play hard Holden Panelvan http://www.smcars.net/forums/work-pr...n-tuned-4.html Torana GTR_XU1 http://www.smcars.net/forums/work-pr...a-gtr-xu1.html |
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