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  #21 (permalink)  
Old 05-04-2006
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Getting it done. Progress...

Oh and forget about the smoothing.








Sorry thier kinda big.

Crap, I just drooled on my keyboard.

Last edited by Chrisfischer90099009; 05-04-2006 at 09:45 PM.
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  #22 (permalink)  
Old 05-05-2006
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I like the look of that. So clean so far Nice work
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  #23 (permalink)  
Old 05-06-2006
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very nice mate. u sure ur a noob? lol anyways nice keep it up
cheers
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  #24 (permalink)  
Old 05-07-2006
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This is my first model so, yea I'm pretty sure I'm a noob.
In fact I was well reminded of my noob-hood while trying to model the grill tonight. It kicked my BUTT!

I will post pics of my troubles tomorrow. Right now I am going to bed.

Oh and thanks for the kind words!
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  #25 (permalink)  
Old 05-07-2006
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this is an awesome model for your first keep it up
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  #26 (permalink)  
Old 05-07-2006
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This is very great.
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  #27 (permalink)  
Old 05-07-2006
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Originally Posted by Chrisfischer90099009
This is my first model so, yea I'm pretty sure I'm a noob.
In fact I was well reminded of my noob-hood while trying to model the grill tonight. It kicked my BUTT!

I will post pics of my troubles tomorrow. Right now I am going to bed.

Oh and thanks for the kind words!
You serious ? I find getting down the right curves of the body a lot harder than modelling details such as the grille

But you got me thinking about modelling my own ride.
It's not a car though, but a motorcycle...
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  #28 (permalink)  
Old 05-07-2006
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dont know if said before, but seams gotta be sharper, urs a too round
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  #29 (permalink)  
Old 05-07-2006
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Don't worry, I know about the seams. I haven't tried fine tuning the smoothing yet.

Here is the problem I was having with the grill.

I am trying to make the cavity in the grill. This is the geometry I used first.


Producing this stupid shape.


So I was like "fine" I will do this...


And I got these massive pinches!---All Quads!---


I need this truck done by tuesday so I half assed it with this.

See the cavities aren't nearly as deep as they should be.

Any suggestions?
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  #30 (permalink)  
Old 05-07-2006
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Well, most people here seem to define their sharp edges with chamfering. I however model stuff lowpoly, and work with smoothing groups.
When you apply a smoothing modifier (meshsmooth/turbosmooth) you can choose to have it define edges by smoothing groups (it's a tickbox). If done rightly, this always gives me the result I want.

Btw, done by tuesday?? That'll be like, non stop working for two days!
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  #31 (permalink)  
Old 05-07-2006
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Originally Posted by Xoliul
When you apply a smoothing modifier (meshsmooth/turbosmooth) you can choose to have it define edges by smoothing groups (it's a tickbox). If done rightly, this always gives me the result I want.
Does anybody know a good tut for this or should I just go study my manuel?
Thanks!
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  #32 (permalink)  
Old 05-08-2006
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Let me explain this:

In your edit mesh modifier, select a mode for surfaces; either faces, polygons or subobjects. Then, scroll down to surface properties. You'll see a huge field with a whole bunch of numbers next to and above each other. These are all the different smoothing groups.

If you select a polygon now, the smoothing groups for that specififc poly should be highlighted, and you can change em by unclicking and clicking groups to change this.

What these groups will do, is smooth everything of the same group together, and create sharp edges between different smoothing groups. There's a whole lot of possibilities, as you can see there are over 30 groups assignable (multiple groups possible for one poly). I usually don't need over 7 though.

So you can just assign these groups by selecting poly and clicking ahead. It's also possible to do this automatically, by defining a minimal angle between polygons that should be kept as sharp. By default this is 45 degrees: lower it, and blunter edges will also be kept sharp, raise it, and only the sharpest edges will be kept.

I usually assign group 1 to everything, and then start detailling in by changing groups to other numbers where necessary.

Ask if you need any more pointers

Last edited by Xoliul; 05-08-2006 at 06:39 AM.
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  #33 (permalink)  
Old 05-08-2006
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You explanation makes perfect sence. I followed it perfectly. Thank you. It just seems like you left something out. Instead of having edges that are too soft, they are now way to hard.



I couldn't figure out how to get the meshsmooth to work with my smooth groups. I could only grab edges and crease them, and that only gave me messy results.

How do I simulate a chamfer with smooth groups?
And what is the best way to get my body panel gaps to look right?
Thanks!

The smoothing I was using in post 21 is chamfering with nurms subdivision. I would hate to have to chamfer all the body lines.
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  #34 (permalink)  
Old 05-08-2006
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Smoothing groups don't miracles, but you need them for your hard edges, where they are definitely more usefull than chamfers. Use them for things such as your grille, door edges
As for creating edges that are smooth, but still well defined, I guess you'll need a chamfer, because smoothing groups are either 0 or 100% smooth, nothing in between. I myself haven't had much trouble with that, as I've only done lowpoly models until now (I've been doing 3D for 6months only, my first serious model was finished last week).
I could be off as well, I'm not entirely an expert. Maybe some real pro could comment ?


But the fact that you'd hate to chamfer everything, well, a perfect model does take a lot of time and work, keep that in mind

Last edited by Xoliul; 05-08-2006 at 04:15 PM.
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  #35 (permalink)  
Old 05-08-2006
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Ok thanks for straightening that up.Your feeback really helps!
I guess I will be chamfering more.
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  #36 (permalink)  
Old 05-09-2006
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Ok. I got to a point where I can turn in my work for school. Here it is; default renderer with E-Light script, fully chamfered EVERY body line.









I presented it in front of my beginning 3D max class at Richland community college. It would be interesting to see the grade I got in comparison to the others. You guys should have seen what the rest of the class had as projects.
All I am going to say is "ouch"

I will finish the model, but after all the "cramming" I had to do to pump this out in about a week of actual modeling, I am going to take a break.


What do you guys think?!
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  #37 (permalink)  
Old 05-09-2006
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I really really like it man, supreme work
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  #38 (permalink)  
Old 05-09-2006
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Nice work mate, so your saying the other people in the class had better projects or worse projects?
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  #39 (permalink)  
Old 05-10-2006
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Originally Posted by Prykie
Nice work mate, so your saying the other people in the class had better projects or worse projects?
I knew this would come up. Worse. Much much worse.
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  #40 (permalink)  
Old 05-10-2006
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nice work very nice for a noob
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