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Hi Nitro. I like your model and it looks like you have a good start on it. A few reccomendations (keep in mind that with 3D programs, there are many different ways to approach a model to get the results you want, so I am just speaking from my own personal experience.)
I use C4D 9.1 myself and love the program as you can create great models and beautiful renders with it. One thing I have noticed (in my opinion) is that sometimes mixing triangles with poly/n-gons can have adverse effects, sometimes making it very difficult to smooth and fine-tune areas with triangles. I try to avoid using triangles at all costs, but sometimes you simply have no choice.
Another thing I usually do is to model as much of the body as a one piece mesh as possible and go back later and cut out seperate pieces. This helps to have the seperate panels line up properly and keeps you from having to weld a lot of vertices.
The main thing is to discover what works best for you. The more comfortable you are with your methods, the more natural it will become and after a while, you will focus more on the design and less on the methods to acheive that design because they will be like second nature. Keep working at it and you will find yourself discovering new tricks all the time.
I hope that any of what I said will help you and encourage you. Good luck.
P.S. Are you using hyper nurbs on that model? If not, you should.

Excuses are tools of the incompetent, building monuments of nothingness. Those who specialize in them seldom accomplish anything.
Last edited by nateLFO : 06-04-2006 at 11:15 PM.
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